Sorcery master
Neutral Arcanyst minion
4 mana 3/5
OG: All minions become arcanysts
Forum Game - Create a card to counter the person's before you
NOPE
Neutral meme
6 mana
6/6
OG: Dispel all enemy arcanysts
Dispelord
Neutral Minion
5 Mana
3/4
OG: +2/+2 for EVERY dispelled minion
You have no power here
Lyonar spell
5 mana
Reverse all minions’ buff (+'s become -'s)
Papa
Neutral Minion
9 mana
25/1
Immune to dispel. Destroy all other minions
Dying Wish: Summon Mama
Chromatic Cold
2 mana
dispel a tile, if it’s occupied by an enemy deal 2 damage to it
Silencer
Vetruvian minion
5 mana 4/6
whenever your opponent casts a spell, negate the effect and summon a wind dervish behind the enemy general
Spiral Flame
Songhai artifact
2 mana
Whenever a minion with “Rush” is summoned, deal double that minion’s attack damage to the enemy general and exhaust it.
Pain share
3 mana Magmar artifact
Whenever your general takes damage, deal that damage to the enemy general.
Does it also work for friendly rush minions?
Solsteel Mail
3 Mana Lyonar Artifact
Your general only takes damage from direct minion attacks.
Blackspine Bard
9-Mana, 4/15
Opening Gambit: Attack ALL enemies.
Titanfall
4 Mana Neutral Spell
Deal 5 damage to a minion, deal +2 damage for every point of health over 10 that the minion has.
Serpent Walker
3-Mana, 4/1
The first time this minion receives lethal damage, it survives.
Dual blade
2 Mana songhai spell
Deal 1 damage to a Target 2 times.
(Spell damage buffs applied to each instance of damage)
Prophet of talk to the hand
1 mana
1/1
OG: till the start of your next turn nobody takes spell damage
Despair
6 mana
(abyssian?) spell
ALL minions are DOOMED and die at the end of your opponent’s next turn. Add DOOM to your hand. it costs 2 less.
Alcuin Student
2 mana 2/1
BOTH players cannot cast spells above 3 mana.
After casting 3 spells, transform this minion into Alcuin Loremaster, then create the last spell used to your action bar.
Well, we should teach him spells that doesn’t strain the user too much, so he’ll grow up to give a copy of a recent spell casted!
Grand ritual
0 mana
This spell’s effect becomes that of the highest mana cost spell in your action deck whose cost is less than or equal to the number of mana crystals you have, except with the additional effect of: then, destroy all your mana crystals, and gain an equal number of empty mana crystals at the start of your next turn.
Its really complicated but it lets you play a spell after using up all your mana, at the cost of only having one mana the following turn. It also gets around the student’s effect. (it also has the hidden bonus effect of letting you permanently gain mana spring crystals)
Overcharged
2-Mana, Vanar Spell
Deal 1 damage to the enemy General for each word in the text of the last card they played.