Spiral Technique MKII
Spell
11 mana
Deal 24 damage to ANYTHING
Forum Game - Create a card to counter the person's before you
How is this in the equation?
It counters it by winning
White hand guy
1mana neutral minion
1/1
Say no to damage spells for a turn
It also happens to cost 11âŚ
Yeah you need manaforgers and or a mana vortex
Well than⌠That spell is trash and a gimmick I would use.
Hand of EVIL
4 Mana
Spell
Buff an enemy minion for 4/2. They will hit their general if they can.
Maybe it should be 12. 11 might be too easy to get. People prolly wonât survive to 9m tho. TTK decreases with every expansion.

NEVER!
Risky Rocketeer
2-Mana
1/4
Whenever this minion damages a friendly minion or General, destroy a random enemy minion.
Dark Bargain
3 Mana Abyssian Spell
Take control of an enemy minion with two or less attack, for this turn only. Whenever it deals damage to an enemy, it deals the same amount of damage to your general.
Treacherous Murderer
3 mana Neutral Minion
(2/4)
If this minion is controlled by your opponent, deal 5 damage to them and return to the original summoner.
blood bag
6 mana artifact
whenever your general takes damage, steal that amount of health from the enemy general
Heart Swap
7 mana spell
Switch generals with your opponent.
Revolution!
8 mana spell
Change both playerâs health and number of cards in hand to the average. Transform all minions into minions of the average mana cost on board.
(In this context, average is the mean, rounded down)
Coup dâshimzar
2 mana Spell
Songhai
All spells in your opponents hand and deck become joseki. All of your minions on the board, in hand and in the deck are changed to random battle pets.
monkey king
4 mana
3/3
you control all friendly battle pets
immune to transformation effects
That One Guy Everybody Hates
4 mana Neutral Minion
(2/5)
Destroy all battle pets and heal your general by 2 for each one.