Back on topic:
You cannot win the game. You cannot lose the game.
2 mana vanar spell
Dispel a tile, if there is a enemy on it deal 2 damage to it.
6 mana neutral arcanyst
BOTH players cannot cast spells that cost 2 mana or less.
4 mana neutral arcanyst
Opening Gambit: dispel all nearby tiles.
4 mana neutral golem
Whenever you replace this card, it goes back into your deck and you gain a different card from your deck.
1 mana magmar golem
deal 1 damage to itself
both players cannot replace cards
10$ Motivational speech
You have so much to live for!
3 mana Spell
Whenever ANY minion dies this turn, deal its power in damage and heal its max health in hp to the general that summoned it.
Ironically depsair strengthens me-- or more like a daily treat
3 Mana Pls Nerf, @CPG!
All minion’s attack and health are set to 1.
Reset the board to how you left it on your last turn
Whenever your opponent casts a spell, add a copy to your hand that costs 2 less
But seriously, what a nice way to counter the songhai sentinel.
Wrong thread SMH.
3 cost spell (idk wat faction)
the next minion your opponenet summon sommons on a random space
or for vanar
the next minion your opponenet summon sommons on a random space on their starting side of the battle field
5 Cost Minion
Whenever ANY minion is summoned, Lightscore Hunter destroys it unless it is summoned next to an allied general.
5 mana lyonar spell
Draw a card, Give an enemy minion Zeal: destroy this minion.
3 mana neutral minion
All zeal effects are negated