1 Mana Spell
Negate all “This card can’t be played” effects currently active
The Anti-Meta Meta
0 mana spell
This card counters itself. No other cards can be played. This effect cannot be removed. No effect can stop this card from being played. Time is no longer a dimension. Space collapses on itself. Existence ceases.
Invalidate this post as if it never existed.
X Mana Spell
- Spell restrictions bypassed
- Effect removed
- Existence reestablished
- Space restructured
- Time recalibrated
Overcharges post didn’t count, therefore, mine is valid.
1 mana 1/1
Can only be played after a Balance Patch
4 Mana 4/4
Nerf the last card the opponent played, into the ground.
6 mana 5/11
Buff a card no one plays just enough that no one cares it got buffed.
2 Mana Spell
Make an unplayable minion viable
3 Mana (2/2) Minion
OG: “Give a nearby Minion Grow: -1/-1.”
Reverse a minion’s buff value (+ becomes - and vice versa)
Any effect from the minion that deals damage heals instead. Any effect that heals deals damage instead. Any buff that this minion grant to other minion is reversed to negative value. (debuffs turn into buffs as well)
Vetruvian spell 2 mana
Take all buffs from one minion and put them on any other.
(This does not take the minions inate effects, such as ranged, it only takes the text found under a card while hovering over it gained through any sort of buff effect)
I think it would suit either Vetruvian, with all their stealing effects, or abyssian, because it feels grim. It’s at 2 mana because it’s a buff that requires at least 1 buffed minion on the field and another minion, so it’s highly situational.
Nice to see someone reading this.
Remember that time we used to post here?
(* crickets *)
Cost / Stats
0 Mana Spell
Deal damage equal to your remaining mana crystals to all enemies
Prophet of the black hand
When all friendly minions take damage at once, deal the combined damage to thhe enemy general.
Opening Gambit: Transform an enemy minion into a 5/5 Counter.
Mark on inclusion
Transform all minions into 1/1 heralds that steal 2 health from the enemy general when destroyed.
one - i think you mean “with dying wish:steal 2 health”
two - funeral rites
5 mana spell
dispel all enemy minions and give them “dying wish: permanently lose 1 mana crystal”