Bound Bladehorn
2-Mana, Magmar Artifact
When this is destroyed, draw a card and your General gains +2 Attack.
Forum Game - Create a card to counter the person's before you
DropliftâŚ
This was easy.
Generous Smith
4 mana 4/5
Opening Gambit : Repair a random artifact from each player to full.
Crumble to Dust
3 Mana Neutral Spell
Destroy artifacts on both generals, you draw a card for every point of durability left on your artifacts
@genkei youâre missing the point
Sounds like a Vetruvian spell to me thanks to the name
Besides, donât this end up with yet another artifact that benefits when damaged?
Red Herring
Artifact
Whenever anything that destroys artifact is played, this artifact is destroyed instead.
Each time this artifact takes damage, repair this Artifact to full durability.
Envious craftsman
3 mana 3/3
At the end of both players turn, deal 3 damage to the each general for every artifact they have equipped.
Gold Gladiator
4mana 7/6 Lyonar Minion
Opening Gambit : The enemy general equips Gladiator Sword
Gladiator Sword
Artifact
Your general has +1 Attack.
artificerâs seal
2 mana spell
destroy an artifact on your general to destroy an enemy minion
Reincarnate
5 Mana Spell
Resummon the next friendly minion that dies on a tile near your general
Judgement day
Lyonar/ spell/ 7 mana
Destroy all minions. Nothing can be summoned on your turns.
Assassination
8 Mana Songhai Spell
Deal 3 Damage to the enemy general for each empty tile near them. Deal 1 bonus damage if all spaces around them are empty.
OP needs to be 10 mana
I think itâs fine xdd
Emphaty
Lyonar/spell/4 mana
Untill your next turn, damage delt to your general is also delt to enemies general, and vice versa.
Emphathy⌠Symphaty⌠oh waitâ
Sinpathy
0 mana spell
Convert every minion and general on duelyst to Anime Girls
Savage Revenge
5 mana magmar spell
Deal damage to enemy general equal to damage taken to your general since last turn (damage count resets each player end turn)
Perfect armor
3 mana attifact
Give your general forcefield
Energy Manipulator
6 mana minion
4/7
ALL forcefields do not absorb damage. Double the damage taken to anything with forcefield the first time damage was dealt.
Use The Force
5-mana spell
Transfer Forcefield on one of your units to an enemy.
Solar Flare
3 mana spell
stun ALL minions without forcefield
Urge to move
2mana spell
Remove all Stun effects on all friendly minions and general.