Duelyst Forums

Fixing Saberspine Tiger

Saberspine tiger fix:

Opening gambit: Jump two spaces, deal 3 damage to a minion or general in the space jumped.

jump ignores any creatures in spaces jumped for movement purposes.

This solves the Kara problem (while leaving Kara as an interesting mechanic), and also makes for less abusable rush in the game in general. You can still deal damage instantly, but have a condition of an empty space behind your preferred target, which can be difficult to fulfill in some situations.

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Wouldn’t something like ‘deal 3 damage to a nearby minion’ be more in line with the current features of the game?

I do like the idea of units being able to jump over others (anything close to chess is loved), but not as an opening gambit.

Yeah that would be similar to existing mechanics, but also a lot less flavour for a TIGER.

Also, I think it is necessary to keep as an opening gambit since the devs have been very adverse to create minions with different movement abilities. They do not want a game too complex for the average person.

You’re right about the flavor for the tiger. However, the opening gambit jump would stand precisely in that ‘too complex’ zone.

I’m not sure if Saberspine needs to be fixed. It’s currently the only rush neutral, and easy to craft: it provides good value for new players, especially when they turn to Kara. Honestly it’s 50/50. Half wanting to balance the Kara burst, half wanting to let her with that finisher. You might want to check the current discussion on her BBS.

So you want to fix a minion that isn’t broken in the first place and the idea you had is the implementation of an entirely new ‎mechanic which is so counterintuitive and doesn’t have a place in the game?

Why not just suggest the removal of rush in general, that seems what you find to be a problem anyway. And I agree, it is. But making some obscure mechanics that are all but clear isn’t how you fix the problem. Better leave it to the professionals.

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Heh, fantasizing about new mechanics is always cool even if they’re completely out of this world. You can’t say you don’t have that special feature you’d love to see ingame but know will never be.

What would you do about rush? Remove it altogether or alter it?

The question is how to fix rush. Because a neutral rush minion opens up all sorts of abusive combos and limits design space. So how to fix the tiger?

Fantasizing about some crazy mechanics that don’t make sense is very different from using them as a serious suggestion made to fix a problem.

Personally, I would just remove all neutral rush minions and all spells that provide rush. That way you don’t have to worry about rush when designing neutral cards but you can still have rush minions in form of faction minions. Of course, the idea behind this is to ease the design process in the very long run, it has nothing to do with the current state of things. I mean, the strongest card in the game has rush and people are barely complaining about it.

I get the general idea but your wording is very bad I had to read it three times to understand it, also what about the minion’s body? Anyway your fix seems completely counter-intuitive and doesn’t solve the general issue about rush.

I suggest to rework the rush mechanic the following way:

" can move OR attack immediately"

See? I changed ONE WORD . It will be now much easier to play around tiger since you can just run away and be safe. If you want to use tiger efficiently you will actually need a certain board state, or play several minions to create a chain to reach the opponent. I think this nerf is fair, it doesn’t kill rush while giving you the opportunity to play around it and interact with it.

Let see what impact it would have on the current rush minion roster:
-Saberspine Tiger: would be fine, as a basic neutral card, it should not be that strong anyway
-Makantor warbeast: would be still good in the majority of the situations.
-Spectral revenant: probably the least affected minion but still a welcome little nerf.
-Elucidator: would probably need a little buff but a well deserved rework IMO , this card is currently stupid.
-Rasha’s curse/star’s fury: They would both be fine.
-Obelisk: Would need a rework
-Tusk boar: Would need a rework

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There is nothing inherently wrong with rush, the problem comes when Kara can break the stats of the tiger.

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NEUTRAL rush is the problem, ie the Tiger. No need to rework all rush minions.

So neutral rush is the problem because of so much synergies but the spells that give rush are not an issue despite them being able to work with both faction and neutral minions? What’s the point in discussing it at all if you’re not looking at the bigger picture? You can’t just pick a smart part of the bigger “problem” and focus on it like it’s all there’s to it.

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To a lesser extent I think that cards like makantor/revenant /elucidator are also a problem.

I think rework the rush keyword itself also has the advantage to remove pressure on this keyword, on its current state rush is going to be a nightmare for the dev to re-use in the future, just like it was a nightmare for them to create new creep generators because of shadow nova. For example it will be impossible for the dev to make a vanar/neutral minion with rush ever because of kara’s BBS!

Dealing with saberpine tiger only deals with the emerge part of the Iceberg

See raqyee I haven’t use the word design space :smiley:

Neutral rush is obviously the larger issue due to the near infinite combinations with all the cards in the game. Ref Kara BBs. Not the problem with Rashas curse, Star Fury etc…

You didn’t even read my post, did you?

The tiger doesn’t need to be fixed. It has a unique place in the game. It’s also one of the most powerful critters that new players can get.

I think even the Kara+tiger stuff is overblown. Okay she can bump up its stats a couple of times. To do that, she has to let it sit in her hand for how long? The card is sitting there, doing nothing. In many cases she is taking damage or relinquishing board control in exchange for not playing it.

I can’t believe people are worked up about tigers when every time I play Magmar I get multiple Makantors hitting me in the face with rush AND frenzy so they also take out 1 or more of my minions for free.

That’s… that’s actually quite intelligent. I love that idea.

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It’s a clever idea but would dramatically reduce the usefulness of this creature.

thats the point.
thats what “NERFING” means.

Fine, I consider that sort of nerf excessive and unnecessary. There are many far more broken cards than the tiger, and you’ll just be making it that much harder for new players to make viable decks.