I have qualms on Forcefield. Not so much on the trait by itself but in its design space in context to the various philosophy shifts we’ve seen recently - simply speaking, i don’t feel that recurring absolute damage immunity is a good idea when we’re already exploring the idea of megafauna (aka creatures with 9+ health). It makes various card ideas such as Deep Impact even harder to use, not to tell the general impossibility that is to deal with Kraigon or how it is/was generally broken down two scenarios: the card is designed to no-sell absurdly, sometimes to problematic degrees, sometimes simply to negate 2 damage (old Sunbreaker/Sunsteel, Zoetic, Sapphire). The keyword could be much more bearable if standardized for the latter usage method - that is, every instance of Barrier on something being basically an Archlyte Regalia.
And speaking of fauna, what the hay, CPG, where is the FLORA of Mythron? About time we see plant-based minions, no?


