From rank 18 to diamond this is my deck. Not gunna say its s rank worthy but i have a good time playing it. i was running 3 aegis barriers less 2 trinity oaths and circle of life until i faced mogwai reva deck n saw how cloggy it could get. although i havent faced any competitive reva decks ive had success facing off meltdown argeon decks and beating them with shear raw power. Almighty excelsious!!!
My gameplan for this deck
Yes no 2 drops 2 easy to remove although they offer tempo mid to late game they are just invaluable so i constructed this deck with the idea of having a strong mid to late game by sacrificing starting left with no minions.
But this is what i do when starting left or right. Starting left we have no minions to play however the idea is to mulligan for dragoon or scintila to play turn 3. first turn i do not move (although you can move one space but not two) reason behind this is objective of the deck is to develop your board not go in “hulk smash” ideally developing two dragoons diagonally behind you when u take a step forward gives u an advantage. If opponent thinks you are an idiot for not moving up two spaces u take advantage of easy holy immo. with this fear in mind they may tend to spread out units which leaves them vunerable for decimate… having holy immo n decimate in your arsenal will leave opponent crippling at your mercy. Starting right same rules applies i do not move first turn always prioritize starting off with dragoon if possible. Now if opponent plays a minion on their first turn always look to position your turn 3 minion diagonally in range of holy immo. If you notice they trying to play around holy immo retreat your dragoon or scintilla in corner and develop another minion to the opposite side with you not moving. This way they normally would be mind blown n get caught in getting decimated. Wont work all the time but when it does decimate killing 2 to 3 minions is a whole lot of value 
Each and every card is essential in this deck n droppin excelsious should be last resort whenever you think they have used up their removals. Ive started to accept sunriser as a staple as it gives you a mini tempest turn 5 with sundrop elixir and we all know that cheeky scintilla synergy.
All in all this deck teaches you to smartly replace and having answers when u need them. lasting judgment is just nice to use on sunsteel defenders. i think that is all for now just have fun with the deck no tweaking required.


