Duelyst Forums

Fanmade Expansion: Aestarian Legacy

Thanks! I agree that there’s too many RNG in these cards, but I can’t think of a more elegant way. I’ll try to think of something better and minimize the randomness.

It’s primarily a filler card. I reckoned it has value as it is the only Demon that buffs your hand size. Also, while it isn’t meant to be too strong, a 6 mana 6/6 with Flying doesn’t sound half bad either. Maybe I can make the card reduce the cost of the Horror by 1 or 2?

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Certainly doesnt, but there is a difference between increasing hand size and straight up bricking. I do appreciate that you thought of pack fillers(they are needed imo), but as a gate memer i want to cry :cry:

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I’ll try to find ways to buff it. But all in all, the card isn’t filler in terms of flavor. It took effort to match the effect with the name.

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What would happen if this is “overdrawn”? It still takes effect (ie 2 damage) or is instantly discarded and ignored?

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It would be activated, as it still counts as drawing a card even if the card is overdrawn and burned.

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Hey, I remember some of those cards!

Nice job here!

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Does the 9mana lyonar legend give itself rush when summoned?

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Blizzard Deerstalker looks a little bit odd in my opinion, it should spawn snowchasers on the field instead of action bar to be useful.

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Thanks! And yes, I reused some old ideas because I got lazy. :sweat:

Nope. It’s similar to how Xenkai Cannoneer doesn’t give itself Rush.

That was actually the initial idea, but I thought it would be too strong. I feel like adding Snowchasers to your hand is already really strong, especially with cards like Glacial Elemental and Animus Plate.

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Damn, some of these cards are awesome. I love some of the grow synergy you added to Magmar. Thanks for sharing :slight_smile:

Btw, I think this is my favorite card: Reptilian Rampage. This would make Vaath so scary lol.

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Thanks! And yes, Rampage indeed is scary.

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Looks like you really are pushing for self-harm Abyssian to be a thing. We just need to add an artifact that nullifies damage on your turn called Maehv’s Redemption and the archetype will be complete :stuck_out_tongue:

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Maehv’s Redemption is a super cool name. I should’ve added a card like that but I was too stupid. :sweat:

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Needs this enabler:
Triple Ping - 3(?) mana
Deal 1 damage to a unit, deal 1 damage to it at the beginning of the next turn, deal 1 damage to it at the start of your next turn.

Grow your sworn Avengers and Proc your Releasers EZPZ while still being a generically useful removal tool that also counters enemy artifacts.

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Yet another good idea that slipped through my head. :sweat:

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Bump. I have more shit coming.

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What are you, a Vet player?

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Well, yes.

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Neutrals are done. With 94 cards and 16 tokens total, this expansion is complete. Now I can rest in peace…

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POG CHAMP. Need to read the neutrals still I think.

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