Hello, there. My name’s LuckyDays. Duelyst rookie & F2Player. The following are fanmade balance patches that I came up to make swarm/ramp abyssian deck more viable. I’ll also list them in an order with goes from “totally need to implement” to “don’t really have to”.
1) Blood-Moon Priestess
From Cost 4 & 3/3 to Cost 3 & 1/5
Ability remains the same.
Reason: Since this is the life-blood of Abyssian swarm, it would make sense for players to keep BMP away from any damage sources as possible. But even so, it is still vulnerable to Phoenix Fire or any card that deals 3 damage, like Saberspine. Also, lets not forget that swarms of wraitthligs are SOOO easy to get rid of these days. That is why I decided to tune its stats to 1/5 so its effect remains on the field longer.
2)Wraithling Fury
Effect change to "Choose one of your Wraithling. It becomes 5/5"
Reason: Giving one minion +4/+/4 is dispel-able & this is more viable.
2)Arcane Devourer
From Cost 7 & 8/4 to Cost 4 & 2/4
Ability change to "At the end of your turn, put one Darkfire Sacrifice into your hand,"
Reason: More consistent Ramp-ing. Also, this card is a replacement spelljammer.
3)Nightsorrow Assassin
From 2/1 to 4/1 OR 2/3
Ability remains the same.
Reason: 4/1 stats is to make your opponent think twice in attacking this unit & bait out removal. 2/3 stats is to make sure that you still have something on the board other than weak 1/1.
4)Gloomchaser
Everything remains the same. However, Wraithling summon is no longer RNG-based, instead, it’s like Reva’s Bloodborn spell.
Reason: More strategic placement.
5)Dark Seed
Rework: Spell effect change to "Give all of friendly minion in a 2x2 space “Dying Wish: Deal 2 damage to all nearby enemies.”"
Reason: The original effect is too situational & doesn’t fit the Abyssinian theme, in my opinion. And since the sprite for this card is a black “seed” exploding, I figure it would make sense that some kind of explosion effect. However, I soon figure that giving ALL minion would be too OP so I decided that it would effect a small number of minion.
The cards below are categorized as “Interesting ideas” & their implementation is optional.
Mouth of the Rift (OC)
Cost 5, 3/5
Minion, Uncommon
Deathwatch: Draw 1 minion that cost 3 or less from your deck.
Appearance: A giant grotesque frog with a mouth that spits out monsters.
Midnight Ritualyst (OC)
Cost 3, 1/5
Minion, Rare
When you replace an Abyssian card, lower the Cost all minion that Cost 6 or more in your action bar by 1.
Appearance: A little girl in cultist attire, floating with several books besides her.
Wraithling Abomination (OC)
Cost 16, 8/8
Minion, Uncommon
Deathwatch: Lower the cost of this card in your deck or action bar by 1.
Appearance: A walking clusterf*** of corpses with a gargantuan, “meaty” right “Bruiser” arm; a skinny left arm with giant claw; giant “Grasshopper” hind legs & arms for front legs.
Deathfire Zaitan (OC)
Cost 5, 4/4
Minion, Legendary
Frenzy
Opening Gambit: Give one nearby friendly minion “Deathwatch: Gains +2/+2”.
Appearance: A centaur version of Deathwatcher with huge dual-hookblades, similar to that of Lilithe.


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