Edit: aaaaand the formatting borked again.
So I was bored and decided to do some stuff. Sort of a mock expansion. Right now only Songhai and Vanar is complete.
Texts after / are Discoverables or comments.
Wall of text in.
KEYWORDS AND BASIC STUFF
Fleeting: Whenever this card enters the action bar from the deck, discard it and draw a non-fleeting card.
/Need to land in the action bar to trigger, so if it's milled from full hand, you won't draw a card. You will, however, if you replaced into it.
Feedback (need a better name): Do something whenever this card is discarded. /(including from full hand)
Hex: Spells that usually do nothing when played, however they have other special effects. /"Tribe" for spells. /Includes Riddle
Spellflux: 2M Hex: Fleeting Feedback: Deal 2 damage to your General.
/It's a card, but used by the following cards so much it belongs here. /replace this to draw a card! /but it might bite you later!
2M 2/2 Minion: Opening Gambit: Draw a Hex from your deck.
3M 3/4 Minion: Opening Gambit: Put a Spellflux into both player's action bar.
5M 5/5 Golem: Opening Gambit: Discard 2 random Fleeting cards in your action bar and this minion gains +2/+2 for each card discarded.
2M 1/4 Minion: Whenever your spells deal damage, restore health to your General equal to half of the damage dealt. /Rounded up
2M 2/3 Minion: Spellflux in your action bar cost (2) less.
3M 3/1 Arcanyst: Ranged Frenzy Whenever you target this minion with a spell, put a Spellflux into your action bar.
5M 3/3 Arcanyst: Opening Gambit: Put 2 riddles into your opponent's action bar.
8M 2/3 Minion: Rush Celerity Flying Ranged Backstab:(2). Cannot be targeted by spells.
2M Spell: Both players draws 2 Fleeting cards from thier deck.
3M Spell: Put three Spellflux into your action bar. Put three Spellflux into your opponent's deck.
3M Spell: Destroy an enemy minion with 7 or more attack, health or casting cost. Draw a card at end of turn.
4M Spell: Give a friendly minion +4 attack and "Dying wish: Put a Crimson blade into your action bar.".
8M Spell: Summon copies of your minions on random spaces. /Inherit the exhaustion state, so a minion that can attack and move the clone can also attack and move.
Mask of Dragon
2M artifact: Your Spellflux also deal damage the enemy General.
2M 2/3 Golem: Infiltrate: At end of your turn, summon a Snowsprite nearby this minion for each Spellflux in your action bar.
2M 2/2 Minion: Opening Gambit: Gain +3/+3 until end of your next turn.
3M 2/3 Vespyr: Whenever this minion takes damage, put a Frostfire into your action bar.
4M 4/4 Vespyr: Bond: Fill this column with Bonechill Barriers.
6M 3/3 Minion: Opening Gambit: Push the minion in front of this backwards until it hit anything, then summon Snowsprite on each tile traveled.
The Dormant One
8M 2/17 Minion: At end of your turn, transform each Fleeting card in your deck into Winterhaunts and summon them on random spaces. /Pulls them from the deck
1M 1/1 Vespyr: Infiltrate: Gain +1 attack and Flying
2M 4/4 Vespyr: Fleeting Dying Wish: Put a Spellflux into your deck.
2M Sepll: Choose a friendly minion. It can't be dispelled or targeted by enemy spells. Put a Spellflux into your action bar.
3M Spell: Give an enemy minion -3/-3. Put a Spellflux into your action bar.
Enter the Veil
4M Spell: Replace both player's action bars. /Triggers on replace triggers such as Kron for each card
6M Spell: Return ALL minions into the deck. They gain Fleeting.
Water of Wisdom
3M Artifact: At end of your turn, resotre 1 health to your General for each Spellflux in your deck.
And that's that so far.
Magmar is centered around having spells transforming Spellflux in your deck into other cards, similar to Vanar's The Dormant One.
Nature's Fury: 8M Spell: Transform all Hexes in your deck into Volcanic Eruption and move one to the top of your deck.
Volcanic Eruption: 2M Hex: Fleeting Feedback: Deal 3 damage to EVERYTHING in a 3x3 area centered on each enemy minion or General.
/overlapping stacks. so a 2x2 formation = everyone get hit for 12! fun and interactive.
The other factions focus on more minion based exploration of the keywords.
An Abyssian card:
NEEDANAME: 2M 1/1 Minion: Dying Wish: Put a NEEDANAME into your action bar. Feedback: Give all friendly minions +3/+3