Here are a few ideas I’ve been saving for a while for Artifact Magmar:
Serpent Pendant / Rare Magmar Artifact / 3 Mana
Your General has +2 Health. Dispel any minion that deals damage to your general.
Purpose: oh so you like FaultKa because it auto-kills Vaath? Guess what? Furthermore it would give Mag (and specifically Vaath) a fighting chance against Divine Bonded Ironcliffes.
Comments: Vaath has always felt very OMA-oriented to me and this fits the theme.
Iron Bender / Epic Magmar Mech / 1 Mana / (2/1)
Opening Gambit: Equip a random artifact from your action bar. The enemy General’s artifacts go down to 1 durability.
Purpose: An enabler to play artifact combos for burst damage and a counter to Multi-Regalia and OWA Reva/Sajj lists (if combined with pings).
Concerns: Too cheap???
Dragon Breath / Legendary Magmar Spell / 6 Mana
If your General has an artifact equipped they gain +4 attack and Blast this turn.
Purpose: I want Vaath to kill things from a distance, dammit.
Concerns: Too expensive??? Too strong???
Scrapyard Guardian / Common Magmar Golem / 5 Mana
Bond: Repair all of your artifacts to full durability.
Purpose: Sustainability for our precious lizard relics.
Concerns: Could probably use a better name, a different tribe too or just making it OG perhaps.