I thought it could be neat to introduce a few more global type effects.
The costs are just a starting point and people are sure to have reasons why some (or all) of these should be higher or lower.
1 - Winter’s Calm - 5 cost Vanar spell that removes all buffs… aka… EMP without the beefy creature. (inspired by winter bringing new beginnings under a blanket of snow)
2 - Nature’s Order - 4 cost Magmar spell that removes all tile effects. Not “disenchant each tile” but things like mana tiles, shadow creep, verdant growth, etc etc. (inspired by areas ravaged by fires or structures but nature buried it beneath a thick layer of vegetation)
3 - The Desert’s Wrath - 6 cost Vetruvian Spell that deals 5 damage to all minions with 4 or more attack (inspired by the searing heat hitting the largest creatures the hardest while smaller creatures might find shelter)
4 - Bounty of the Harvest - 5 cost Lyonar spell that heals 3 damage to everything on the battlefield. (inspired by food at Thanksgiving )
5 - Flames of the Inferno - 7 cost Songhai spell - All minions take 3 damage and deal 1 damage to everything around them. (inspired by wildfires that spread and burn indiscriminately)
Alternative for Lyonar - The Bells of Atonement - 5 cost Lyonar - All creatures that have dealt damage this game take that much damage. All other creatures gain +3 health. (inspired by thematic karma, penance, or other beliefs dealing with balance and positive or negative actions coming back to us)