Been thinking a ton about powerful cards balanced by negative effects. Here’s couple:
4/5 - your general gains: take 1 damage at the start of your turn
4/6 - this minion moves forward from the tile it was summoned on. If it hits an enemy, deal damage equal to the tiles covered. Stun this minion. If the enemy was a minion, stun it as well.
5/4 deathwatch: -1/-1
Zeal: frenzy. this minion cannot move.
transform all minions in your hand and deck into 0 cost husks and draw 2 cards. Your general gains: at the start of your turn, deal 4 damage to your general. Draw an extra card at the end of your turn
Pact of Yggdra
transform all friendly minions into yggdra’s voracity. Your opponent loses a mana crystal. Stun your general and deal 5 damage to them.
Your general gains +3 attack, forcefield, frenzy, and can move an extra space each turn. You can no longer draw from your deck.
2 mana 0/6
your obelisks can move and gain +1/+0. lose a mana crystal