Vetruvian / Arcanyst
6 mana / (4/6)
Opening Gambit: Summon a Sacred Cross nearby this minion. Deathwish: Destroy the Sacred Cross.
Token / Structure
2 mana / (0/6)
At the end of your turn, deal damage equivalent to how many Arcanysts you have to all enemies in your general's row.
Purpose: Arcanysts are mostly short-ranged. They have no real way to deal ranged damage outside of faction-specific cards, and I am somewhat frustrated by this since I've been trying to make a Vetruvian Arcanyst deck, but have been unsuccessful so far.
What this minion strives to achieve is viable and a unique way to handle ranged damage for Arcanyst Vetruvian, as well as giving some synergistic burst. I also thought it would be fairly unique to have some sort of pseudo-blast mechanic, and overall will be a nice addition to Vet's arguably lacking ranged removal.