Lyonar- Magnetize, Aerial Rift, Decimate, Holy Immolation
Songhai- Jux, Mist Walking, Mist Dragon Seal, Obscuring Blow
Vet- Siphon, Stone to Spears, Bone Swarm, Cosmic Flesh, Rasha's Curse, Astral Phasing, Scion's Third Wish, Time Maelstrom, Entropic Decay, Star's Fury, Dominate Will
Abyss- Daemonic Lure, Grasp of Agony, Void Steal, Necrotic Sphere
Magmar- Diretide Frenzy, Kinetic Equilibrium, Egg Morph
Vanar- Mesmerize, Gravity Well, Bone Chill Barrier, Blazing Spines, Lightning Blitz, Aspect of the Drake, Aspect of the Mountain, Avalanche, Spirit of the Wild, Winter's Wake
I'm sure that I forgot a couple. Generally these spells either displace positioning, take of advantage of unit positioning, punish the opponent's positioning, or enable repositioning (like Flying enablers.) Very few of them are global, most of them are targeted, some have an AoE.
EDIT: Removed Afterblaze, was unaware that Zeal didn't have to be active for the draw effect.