@attheedge I only have one gripe with your submissions:
Hidden Ecstasy is stupid broken.
Only working on SongHai minions is not a drawback, considering it makes Gorehorn and Scarlet Viper stupid strong (even played out of hand thanks to Inner Focus). It also doubles the damage from Saberspine Seal and Killing Edge, AND it breaks Bladeseeker. All in all way too strong.
The rest of your submissions are good (I particularly like Elyx Protector, although I feel it would be a good fit for a Lyonar class minion).
@phayze A few things:
Icescorn Crystal is too weak.
You know how everyone compares Spectral Blade to the Staff of Y'kir? Icescorn is even WORSE than Y'kir because its a CONDITIONAL +2 for 2 mana. Lower the mana cost to 1 and it's at least situationally better.
Ancient Chrysalis is too weak.
The value it supplies is nowhere near worth the mana cost. In fact, Bastion is almost always better at 2 less mana. It would be far more balanced at 2 mana.
Other than that, your set of cards seems fairly balanced and interesting. I'm looking forward to your next set
@oranos First off, sorry for stealing your formatting Secondly, sorry your details tabs aren't working. Thirdly, here's my critiques:
Aestari Berserker is bad.
All other Warmasters supply something to their keyword minions without being so conditional. A 5 Mana 4/3 body is also extremely weak, so it won't stick on the board long enough to use it's ability. This one is just plain bad.
Grandmaster SanZen is broken.
Oh god. Just... wow. 2 words: Shadow Waltz. Koan of Horns isn't even a problem when you're essentially giving SongHai a pseudo-Kara combo. And I love it. This is a really cool Legendary Warmaster. 10/10, we Winterblade now boys.
Gatekeeper is horrendous.
Due to the nature of Summon Dervish this does nothing the turn you play it. Raise its stats to 4/8 and it STILL wouldn't be good. My suggestion: "Give all friendly minions with Summon Dervish +4/+4. Friendly Structures may move and counterattack." This would put it in line with Winter's Wake, a similar endgame card for an unviable archetype
Crystal Dervishes does sound cool though, but on such an expensive card it is ESSENTIAL that you gain immediate value from it. Crystal Dervishes would work on a 4 cost Obelysk.
One more idea for Gatekeeper: "At the end of your turn, put a random Summon Dervish minion in your action bar." One weakness of Obelysks is that you run out of them very quickly since they're so easy to clear.
And for the rest of the Warmasters:
Stormwind and Saberspine are both in line with the current Warmasters. Bloodmoon Zealot is in line with the rest of Abyssian's deathwatch minions. Healing Sage is a bit wordy, but good. Bannerlord and Blastmaster deserve better statlines for their cost. Mystic Huntress is strong, but that's not a problem in and of itself.
Now on to the Abyssian cards:
Abyssal Spores is crazy strong.
Shadow Nova makes 4 Creep for 4 mana. Abyssal Spores can make around 2-10 Creep for 3 mana. This card makes Abyssian swarms about ten times more lethal (thanks to the new Legendary artifact), and it forces your enemy to contribute to their slow demise. 4-5 mana would make this far more balanced, albeit less potent in general situations.
Creep Vine is ALSO crazy strong.
Once again, this card makes 2-10 Creep for 3 mana. Even easier to maximize potential since you don't need to build a swarm, it builds it FOR you. Broken with Bloodmoon Priestess and forces removal.
Nameless Gravestone is broken.
JEEEESUS CHRIST! That Deathwatch effect is straight up disgusting. It makes your swarm stupid difficult to clear, gives the swarm crazy value when clearing enemy minions and can end the game all at once. The most hilarious thing about it is that it gives Mechaz0r provoke.
My advice: Remove the Deathwatch. The ability is overkill as hell and generates massive value for cheap. Besides, Provoke on wraithlings is an amazing tool for controlling an area.
Dark Elixir and Chains of Shadow are well costed for their effects. Bloodmoon Festival is just... kind of useless actually Anarchy is stupid but whatever, that's what it's designed to be.
Finally, the Neutral cards:
Insidious Parasite is undercosted for its effect.
Considering the fact that it neutralizes any minion you choose and can be abused with Demonic Lure and Hearthsister, the continuous value this thing provides is just disgusting. It is, however, an amazingly unique effect. Bump the cost up to 3 and it might be worth how easy it is to abuse (for BOTH players). The faction that breaks this minion is undoubtedly Swarm Abyssian.
Risky Dice is ridiculous.
Admittedly, this is a good counter to Kara. However, this also breaks Replace decks MASSIVELY. Wings of Paradise can go from 3/3 to 15/3 for 1 mana thanks to this card (and it can be played multiple times per turn!!!) White Widow deals 12 damage to the enemy formation. As a Neutral spell, this is interesting, but I don't think this can ever be allowed to exist.
Mindfog Illusionist is useless.
The way it's worded right now, you can replace a Fog Beast and then draw another card and a new Fog Beast. That means this card gives your opponent one extra card per turn at the cost of their replace. The synergy with High Hand and such is not worth this massive loss in tempo. It would be better if the Fog Beast simply couldn't be replaced, or dealt damage to the user when replaced.
Mindscorcher is evil, and I like that, but it needs slightly better stats. Crystalline Ice is stupid broken in conjunction with Gravity Well and Bonechill Barrier: Player 2 Turn 1 Gravity Well -> Crystalline Ice gives 4 additional mana so you can drop 8 mana worth of minions next turn.
That's all for your post Oranos, and thanks for your suggestions to my submissions. If you can, check out the rest of my submissions (I edited my post a lot, I hope I didn't break a rule).
@eudaimonia And finally, here is my critique for your submissions...
Wow, literally every one of your cards is straight up gold. I can't find a single thing wrong with any of them. Each one is just so inspired and intuitive! Amazing work, man!