Description:
Lore: In the kingdoms of lyonar, peace and hope enlightened the days of kings. Wealth and power were never given with ease, but with war. As the Lyonar Kingdoms expand their territory and gain control of weak tribes, one would halt their destruction. As time passed, Zhentarim Skies would develop their own kingdoms, but not alone, rather with the help of the lords of skies, the Dragons. Balance and war have been conflicting judgement between these rivalry factions, as Zhentarim grow with knowledge and the power to adapt to change, a new power will rise, for peace or war, they prevail.
Faction Background / Concept:
This faction brings the support of creatures such as Dragons, that thrive with Flying, deadly range and the powercreep of adaptations.
Theme Colors: Black / Grey / Gold.
Generals:
1 )
Name: Vahana
Type: Primary General
Bloodborn Spell: Summon a 1/1 Whelp with Flying nearby your General.
2 )
Name: Liarm
Type: Secondary General
Bloodborn Spell: Give a friendly minion Conceal and Celerity.
Faction Keyword:
Conceal: Becomes untargetable till the start of your next turn. (Removed if Moved / Attacked / Takes AoE Damage);
Ignite: Takes 1 damage at the start of its controllers turn for 3 turns when Ignited.
Faction Specific Minions:
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Basic:
1 )
Cost: 1
Type: Spell
Name: Shadow of Fear
Action: Give a friendly minion Conceal and +1/+1.
2 )
Cost: 2
Type: Spell
Name: Nested Lure
Action: Summon 2 1/1 copies of a friendly Dragon near your General.
3 )
Cost: 3
Type: Spell
Name: Flame Divine
Action: Ignite 2 random enemy minions, if already Ignited, deal 2 damage to them.
4 )
Cost: 4
Type: Minion
Tribe: Dragon
Name: Fire Emblem
Stats: 3/3
Action: Flying Dying Wish: Ignite an enemy minion nearby.
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Common:
1 )
Cost: 2
Type: Minion
Tribe: None
Name: Dragon Rider
Stats: 2/2
Action: Opening Gambit: Teleport a friendly Dragon to a random space nearby your Genearl.
2 )
Cost: 3
Type: Minion
Tribe: None
Name: Time Whistler
Stats: 3/4
Action: Give a friendly Dragon nearby Celerity.
3 )
Cost: 5
Type: Spell
Name: Fire Side
Action: Ignite all enemy minions and Generals nearby friendly Dragons.
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Rare:
1 )
Cost: 3
Type: Spell
Name: Oblivan Site
Action: Give a friendly Dragon Ranged.
2 )
Cost: 7
Type: Minion
Tribe: Dragon
Name: Stonehill Emerald
Stats: 5/5
Action: Summon a random friendly Dragon that died this game nearby.
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Epic:
1 )
Cost: 1
Type: Minion
Tribe: None
Name: Whelp
Stats: 1/1
Action: Conceal Celerity Flying
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Legendary:
1 )
Cost: 3
Type: Spell
Name: Flaming Corpse
Action: For the rest of the game, increase Ignite’s DOT damage by 1.
2 )
Cost: 8
Type: Minion
Tribe: Dragon
Name: Grandmaster Yashna
Stats: 5/5
Action: Conceal Flying Opening Gambit: Summon 3 random Dragons nearby.
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I really wanted to make this faction for a long time, I will try and add more card styles, such as artifects and maybe tiles!
What do you guys think? Please reply your ideas, I am open for anything :D!