The Volcanus Chasm
Hello, everyone. This is my third faction concept. I only have the Generals and faction keywords down for now, and if people like this enough I will start making the cards. Feedback and suggestions are welcome as usual.
Lore & Visuals
The Volcanus Chasm dwells in deep, underground rifts of molten lava and scorching iron. They spend most of their lives in deep slumber, waking only a few times in a decade. Legend has it that the awakening of the fiercest Volcanus warriors lead to some of the most devastating volcanic eruptions Mythron has ever seen. As a fire-themed faction, the color scheme will consist of mainly orange with hints of grey and yellow.
Generals
Calderia Ironforge
Bloodbound Spell: Molten Surface
Equip a Firehammer to your General.
Firehammer
1 mana Artifact token
Your General gains +1 Attack.
Design Explanation
Calderia will be the artifact General, with a unique BBS that equips an artifact. Although the Firehammer has a simple effect, it will take part in more complex strategies, with faction keywords that support Artifacts and cards that directly interact with the Firehammer specifically.
Ignatius Flamethrone
Bloodbound Spell: Scorching Vigor
Summon a 2/1 Hellhound on a space nearby your General.
Hellhound
2 mana 2/1 Fiend token
Dormant: Deal 1 damage to both Generals.
Design Explanation
The Hellhound introduces an exciting new faction mechanic: Dormant, which is a special ability that activates at the end of turn if the minion has not moved or attacked that turn. The Hellhound also has a tribe and explores the mechanic of General self-harm.
Core Mechanics
Dormant & Eruption
Dormant and Eruption are faction keywords. Dormant effects activate at the end of your turn if the minion has not moved or attacked that turn. On the other hand, Eruption effects activate at the end of turn if the minion has both moved and attacked that turn.
Smelting Furnace
Smelting Furnace is a faction tile. If your General is on the tile, it repairs all equipped artifacts by 1 durability at the end of your turn.
Blacksmith
Blacksmith is a faction mechanic. When a minion with Blacksmith is summoned, it will break an equipped artifact with the lowest cost to activate a powerful ability.
Fiends & Warlords
Fiends and Warlords are faction tribes. Fiends focus on the strategy of harming your General for powerful effects in return, while Warlords gain abilities depending on how low your General’s Health is. Lore-wise, Warlords are stronger versions of Fiends and like to lead them in battle.
Core Set
Overview
These are the cards that define the core mechanics of the faction. Whether it be wielding powerful minions that harness the power of a volcano, breaking and equipping artifacts forged from the fires of hell, or setting your General on fire, the dwellers of Volcanus Chasm delivers a fiery punch.
Basic Cards
Kindle Usurper
2 mana 2/2
Blacksmith: Gain +1/+1 and equip a Firehammer to your General.
Volcanic Imp
2 mana 3/2 Fiend
Opening Gambit: Deal 2 damage to your General or the enemy General.
Blazing Enforcer
3 mana 2/4
Eruption: Fully heal this minion and deal 1 damage to your General.
Incandescence
1 mana spell
Turn the space under your General into a Smelting Furnace. Draw a card.
Searing Fervor
3 mana spell
Destroy an equipped artifact with the lowest cost to destroy an enemy minion.
Heat Haze
1 mana spell
At the end of your turn, draw a card for each time your General has taken damage this turn.
Fiery Cauldron
3 mana spell
Give all minions with Dormant or Erupt in your action bar and deck +1/+1.
Sweltering Visor
2 mana artifact
Whenever your General takes damage, deal 1 damage to all enemies.
Common Cards
Magma Slasher
2 mana 4/1
Erupt: Deal 4 damage to the enemy General.
Nova Apprentice
3 mana 3/4
Blacksmith: If a Firehammer was destroyed, equip a Greater Firehammer to your General.
Greater Firehammer
Greater Firehammer
2 mana artifact token
Your General gains +2 Attack. When this artifact breaks, equip a Firehammer to your General.
Crater Colossus
4 mana 5/5 Fiend
Opening Gambit: Deal 3 damage to your General.
Firestorm Cardinal
5 mana 3/7 Warlord
Opening Gambit: If your General has 10 Health or less, give this minion +1/+1 and Rush.
Burning Crevasse
2 mana spell
Draw an artifact from your deck and deal 1 damage to both Generals.
Conflagration
3 mana spell
Give a friendly minion +2/+4. If the minion has Dormant or Erupt, draw a card at the end of turn.
Scalding Strike
3 mana spell
Deal 3 damage to an enemy minion for each equipped Firehammer.
Dragon’s Breath
5 mana spell
Deal 5 damage to an enemy minion. If your General has taken damage two or more times this turn, deal 5 damage to all enemy minions instead.
Rare cards
Lavamancer
2 mana 1/4
Dormant: Put a Firehammer into your action bar.
Mantle Behemoth
6 mana 10/10 Fiend
Opening Gambit: Deal 5 damage to your General.
Brimstone Guardian
7 mana 4/8 Warlord
Opening Gambit: If your General has 10 Health or less, give all friendly Fiends, “Takes no damage this turn.”
Scarlet Matriarch
4 mana 3/6 Warlord
Erupt: If your General has 15 or less Health, equip a Ruby Carapace to your General.
Ruby Carapace
Ruby Carapace
All minions that are not a Fiend or a Warlord has -1 Attack.
Flaming Rampage
3 mana spell
Give your General +5 Attack this turn and deal 3 damage to your General at the end of turn.
Heatstroke
2 mana spell
Give all minions in your action bar, “Opening Gambit: Turn a random nearby space into a Smelting Furnace.
Boiling Blood
4 mana spell
All Dormant and Erupt effects activate twice at the end of this turn.
Epic cards
Ironclad Welder
6 mana 2/8
Provoke. Your artifacts have, “Your General gains +1 Attack.”
Crimson Revenant
8 mana 6/5 Warlord
Dormant: If your General has 10 or less Health, all Fiends you summon next turn gain Rush and Frenzy.
Pandemonium
2 mana spell
All your minions are now both Fiends and Warlords. Draw a card.
Hellborn Arsenal
9 mana spell
Equip 3 random artifacts from your deck to your General.
Engulfing Spitfire
6 mana spell
Give all friendly minions with Erupt +1 Attack and Ranged this turn. They cannot attack the enemy General this turn.
Phoenix Warblade
2 mana artifact
Your General gains +2 Attack. When this artifact breaks, summon a 3/3 Firebird with Flying nearby.
Firebird
Firebird
3 mana 3/3 token
Flying.
Legendary cards
Hellflame Emperor
8 mana 8/12 Warlord
Opening Gambit: If your General has 10 Health or less, summon all friendly Fiends destroyed this game on nearby spaces.
Vulcan Metallurgist
7 mana 3/10
Opening Gambit: Destroy all equipped artifacts and equip an Infernal Alloy to your General with the combined effects of all destroyed artifacts.
Infernal Alloy
Infernal Alloy
7 mana artifact token
Salamander Slayer
6 mana 5/5
Celerity. Each time this minion destroys an enemy minion, summon a Blaster Whelp on a nearby space.
Blaster Whelp
Blaster Whelp
2 mana 2/2 Fiend token
Dying Wish: Deal 2 damage to both Generals.
Grandmaster Vesuvius
8 mana 9/10
Dormant: Equip a Promethean Core to your General. Erupt: Equip a Armageddon Heart to your General.
Promethean Core
Promethean Core
8 mana artifact token
Your General gains +2 Attack. Whenever your General takes damage, deal that much damage to the enemy General.
Armageddon Heart
Armageddon Heart
8 mana artifact token
Your General gains Frenzy. Whenever your General attacks, give all friendly minions +2/+2 and Frenzy.
Bloodlust Parade
7 mana Spell
Destroy all friendly Smelting Furnaces to deal 1 damage to an enemy minion for each Smelting Furnaces destroyed. If you destroyed 8 or more, summon a Sanguine Tyrant.
Sanguine Tyrant
Sanguine Tyrant
5 mana 4/8 token
Provoke. At the end of each turn, turn the space underneath your General into a Smelting Furnace.
Scathefire Peak
6 mana spell
Deal 4 damage to all enemies nearby a friendly minion with Dormant.
Vermillion Halberd
6 mana artifact
Your General gains +4 Attack. At the end of each turn, destroy an equipped artifact with the lowest cost to equip a random artifact that costs 1 more.
Denizens of Shim’Zar
The Battle Pets of the Volcanus Chasm make great companions both in the workshop and the battlefield. They enjoy taking swims in pools of boiling lava and devouring pieces of volcanic debris. Continued support for all archetypes.
Common Cards
Fyr
2 mana 2/3 Battle Pet
Blacksmith: Gain +Attack equal to the cost of the artifact destroyed.
Obsidian Brawler
3 mana 2/6
Erupt: May move an additional space next turn.
Smoldering Anvil
2 mana spell
At the end of this turn, equip all friendly artifacts that were destroyed by friendly minions with Blacksmith this turn.
Extinguish
1 mana spell
Destroy a friendly Smelting Forge to repair all equipped artifacts by 1 durability. Draw a card.

