Unearthed prophecy is added. Mount is in focus and i added sentinels
Faction Concept: The Monato'en Tribe (finished)
How you can make cards so fast is beyond my recognition. I see some interesting cards nonetheless, most notably Formed Usurper and Ix. I feel like Essence Eater should be nerfed, but I guess it’s alright.
I don’t know if that was a compliment or a critique xD sometimes it goes too fast and I fail to see a lot of potential or creative ways to design the cards. I’m glad there are interesting cards here, and I try to make it look close to a well constructed faction. This is a lot of fun for me, and good practice if I ever decide to make my own game.
Immortal vanguard is added 
New general and a new arch-type - suicidal!
Upcomming changes!
I did not like how Essence feed (x) felt, nor how i had do go about the design. So I made a decision to change the keyword completely and rework some spells and the creatures. I will add the chengelog in the next entry.
I’m changing it to: Manaform - When this minion becomes target of a friendly spell, Activate Manaform.
Manaform is a state of a minion that needs activation.
Example
Mana shade
3 Mana - 1/4
Manaform: 3/3 With flying
Is this a good change or would something else be better?
I liked Essence Feed, and it never really occurred to me that it needed to be reworked. But Manaform seems cool too, so I guess you can go ahead if you want to. Perhaps you can keep Essence Feed, and introduce Manaform in future expansions?
The issue was if I made a card that had essence feed (7+) then the effect had to balanced in a way that would make sure you don’t get a powerfull effect and still get to cast a 7+ spell. so i thought i would be dificult to design powerfull Essence feed minions, without making them more complex.
At the same time i was thinking of the mythron trial and had an idea for the trail, and got an idea to replace the Essence feed kayword with something that would be more fun to design for my own part, and more interesting on your part 
Maybe the Trial could be using all mana crystals for 6 turns, or something like that.
Cool idea!
Currently I’m looking at a trail and destiny that goes like this:
7 mana - dunno name or stats
Trail: have no other than this minion in your deck.
Destiny: Whenever you cast a spell, summon a “mana-festation” nearby your general.
Mana-festation
Token minion
Coming soon.
(you can have artifacts!)
Update:
Essence feed (x) is now Manaform. see keyword description in main post.
The following cards have been changed:
Summary
Essensbound frontier
3 Mana - 1/4
Manaform: +1/+0, Provoke.
Enu trooper
3 Mana - 1/6
Manaform: at the end of your turn, restore 1 health to your general.
Kru assassin
4 mana - 4/3
Opening gamibit: Deal 1 damage to ANY target
Manaform: Can’t be counterattacked by Enemy minioins with less attack than this minion.
Gain in pain
6 Mana
Target friendly minion gets +3/+0 and ranged until end of turn. Deal 4 damage to that minion at the end of turn. This spell acttivates all "Manaform" Minions.
Gruni
1 Mana - 2/2 (battlepet)
Manaform: +1/+2
Ginko
3 Mana 3/3
Manaform: As long as this minion is in it’s Manaform, draw a card whenever another Manaform minion dies.
Figgev
2 Mana - 4/5
Can’t move or attack
Manaform: Ranged
Flow apprentice
4 Mana - 2/5
Manaform: +1/+0. Add a copy of the spell that Manaformed this minion to your hand.
Blade of Unsha
4 - mana
Whenever you cast a spell, your general gains +1 attack.
Essence strike
3 Mana
Until end of turn target friendly minion gets, +2/+0. If Manaform is activated by this spell, the minion gets, whenever this minion damages an enemy, it also damages all joined enemies.
I will now begin on trails of mythron expac 
Trails of Mythron is added, and the faction is now done for now.
I was thinking of adding a sort of “self note” on the process I had when making the faction, where I write about the challanges, the visualization and excecution of the work. If anyone has any questions i will gladly answer them in that “self note”.
As always, feedback is encouraged and no need to pull punches. I learn more that way 
I can’t help but feel the Mythron is a little underwhelming. I don’t like that the Trial completion is a passive process; like Mythron Wanderer. You don’t progress the Trial, it is already completed at the start of a game. Not that it’s seriously problematic or anything, but I feel like such a Trial doesn’t fully take advantage of the design of Mythrons. This is just a personal preference, so further decisions are always up to you.
Other cards look good though; Mana Ebber seems really interesting in a sense where it’s the Manaforger effect on an intensify. (I think it should cost 3 or less though.) The Harbinger and its 9 mana artifact token are really cool as well. I think Killer Form is my favorite card from the expansion though,I think it’s creative in a sense where it can work as removal in two different ways. It’s like Hailstone Prison but actually fun.
Thnx for the feedback. I will take another look at the trail/destiny effect. My thought was to make it so the player had to build a deck around spells and that the trail would demand spells, and the destiny would reward spells. Spellslinger deck. I will tinker with the concept a bit and see if I can come up with a design that take more advantage of the trail/destiny mechanic 
I’ve reworked the Mythron card for the faction to:
Essunix, Manaborn
4 mana - 4/7
Trail: Deal a total of 50 damage with spells.
Destiny: Whenever you cast a spell, steal health from the enemy general equal to the cost of the spell.
The damage can be to own minions, enemy minions, genereals ect.
I think the Trial is far too difficult to complete, even if lots of spells in this faction can deal damage. It’s a great idea, and it suits the faction well, but I think 30 or 40 damage would be a more reasonable requirement.
Changed it to 30 damage;)
Congratulations on finishing, by the way.
Thank you!
You too!
Reflections on making of the faction.
I wanted to share some of my thoughts and processes as I was making this faction. Mostly it’s to sort my thoughts for later personal use, and maybe it can be of use to others too.
Why I wanted to make a faction.
I love to theorize and conceptualize about possibilities and potential. This is probably the reason for me to wanting to make a fan faction. It also is a sort of challenge to myself and a way to gain experience in making of a fantasy world. I love to make stories and am a big fan of all kinds of ccg, so it for me it’s a great way to experience both of those things while making a fan faction.
The concept to the faction:
I want to make something that could be considered “original” or something “old with a twist”. For this faction i had an idea to use some sort of space vampire race. But i thouhght about many difrent twists, like them being some sort of knights, or space pirates. but it was things i felt had been done a lot before. After som days of going back and forth on the concept i had an idea for a mechanic that would steal health. but that too was a common ability in most ccg. so i thought, WHY would they need to feed on other beings life force. And from there i got the idea of a planet that had the conditions for a spiece to evolve to live on essence and life energy of others.
From there I needed a reason as to why would this faction need/ want to leave their planet in search of a new one? I decided to go for that they needed to leave but I also wanted them to have developed a philosify that reflected them as a fleeing planet where they were dying out. Thats how i started to design a faction that wanted to survive, while still have a greater understanding that they are not the only ones that needs to survive.
Next part of the design was the keyword and the mechanics. I had already made out the idea of Mount. I wanted a minion to be able to move another minion, mount was the keyword based on that.
Second ability was a bit more difficult. In my mind the best fit would be a “lifelink/lifesteal” but i went with a psycic type of communication that also could be used as an ability. hench the Essence link keyword.
Then i sat up a system where i made the space for each card to each expansion like how many creatures, spells and arifacts. I also look at what kind of feeling or theme each expansion had (to me) and sort of tried to follow suit in the design. example Tribe/bond in Ancient Bonds.
Designing the cards
When i started to work on the cards and also the mechaning i tried to follow some pointers i had gotten on earlier concepts and some rules of my own.
- Keep it as simple as possible (keyword and wording)
- Stick to your theme/concept (don’t do too many things at once)
- Do not directly copy other peoples ideas (make the cards your own as much as possible)
- Follow your vision, and stay true to what you want to make (but be open to suggestions and improvments)
- Make drafts and refine later (sometimes you just have to make what you have in mind before you change it or scrapp it.)
- Do not make what you do not like. (it is your idea, your concept. So you are making this for you, not someone else)
These “guidelines” is what i at least tried to use while making the concept, and i feel it helped to stay on target and still be able to do what i had in mind.
After making the faction.
I felt happy after posting the basic cards of the factions and wanted to hear what other people thought. And luckly many seemed to like it. I also got some pointers to what needed to be adressed. Such as how the keywords worked when dispelled. The over complex Essence link that was reworked 2 times. and things i had overlooked, so that realy helped!
(thanks to @alplod, @limango and @halcyon98 for feedback and suggestions!)
@halcyon98 also pointed out the speed at witch I put out the cards. And that made me think/want to take some more time to make each cards. If i made cards to fast, I felt that some potential of the concept was a bit lost. So for the next concept i will take some more time to design cards i did not felt was rushed/pused.
Final words.
Thank you all for reading! I hope it was at least interesting and fun to follow the making of The Monato’en Tribe.
(During the starting proces of the faction, i had several ideas for keywords/themes i just felt fitted better in the already existing factions. And on that note want to, sometime soon, share some of these ideas)
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