I never liked the discover mechanic of HS as it is very Rng heavy. The choice mechanic of Druid however I do like (as well as the Commands from MTG that give you the choice of a 2 out of 4)
Choice should always have limited outcomes. Or else we get must-haves like Stonehill Defender that may give you a Legendary as a rare. Grimes into gate is bad enough.
Expansion Spoiler Day 4: Neutral Fizzling Mystic
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Well, Discover is not necessarily connected to high variance, though HS developers often interpret it that way. To me, Discover is just like Choice but with 3 outcomes as opposed to 2 
3 outcomes of a choice is okay… out of a pool of more than 3 is bad…
4 mana 3/3 /10
Bad card.
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