My fault, I didn’t mean to dodge.
There is a difference between a card being good or bad in comparison to other cards, and the design of a card being flawed.
If you play Ion away from the center of action, it gets in one or two ranged hits before it becomes vulnerable to melee attacks. That limit on how long it remains useful is the tradeoff for its bonus general damage, because it would otherwise just be a widowmaker. When you choose to play this card, you’re comparing the likelihood of it being removed (which is lower because it will kill itself) and the amount of damage it is likely to output, to widowmaker. Widowmaker has a higher chance of sticking and then snowballing, but has a harder time dealing that initial damage because people prioritize it; I think we can both agree controllable ranged minions are a threat. The design of the card is focused in this comparison. People pick widowmaker over Ion when they play Ion because the point of ranged minions is to snowball out of control; Ion usually deals more damage because it doesn’t get prioritized, but it doesn’t have that snowball ability. Does this mean it’s bad? No, this means it runs counter to how most people perceive ranged to be best used.
Also, what did you mean by “he can transform”?