Update: Skorn nerf hurts the deck a lot! Three mana was the perfect sweet spot, the stats where irrelevant as it was used for its effect. I’d have much preferred a star nerf and cost stay at three. Not sure if this will change anything for the deck, although it makes me question Gors spot even more.
I was going to wait until next week for part two here, but I am super excited about this first list, and its monday somewhere. It has had a near perfect win rate in diamond. I only had one “Loss” so far. I had lethal but ended up missing it on a misclick. I know I had it so its still a win in my book.
Took about 40 wins with the deck to get to S rank.
Anyways onto the deck. The name is fairly simple, just a reference to Sarlac the Eternal and his little brother Gor.
Skorn has been a nightmare for swarm decks for some time now. Lyonar is regularly running tempest, plasma storms and mankantors are everywhere, ghost lightning is seeing play, stars fury is back in play now that vet has to try extra hard against range, even vanar got an aoe card. Sarlac and Gor are natural counters to all of this. They also serve as dispel bait.
Now for a long time they have both been considered pretty bad, slow, and awkward. It was not until I started running skorn along side them that I discovered just how strong they can be in this meta.
Sarlac/Gor +Blistering Skorn+ death watch does insane things on top of it just being good ping. Skorn plus sister is insane healing. They provide reliable sacrifice fodder and thanks to rite/rev the deck is not afraid to dump its hand early with darkfire. They give you the ability to place important units in safe places even if your boxed in.
There are many combos with the deck. It has threat after threat, hand refilling, good removal, great healing and a sticky field. Being effectively immune to aoe on top of having your own makes for a very deadly deck.
Another attempt at a lurking feat deck, unlike the previous post this is not a ramp deck, its a weird form of swarm leveraging lurking to really flood the field. It performed decently and it was a lot of fun, but ultimately lurking fear is very hard to make work.
I did and do not expect this one to be top tier but it is probably the most fun of the three. I figured I am already having fun with trying to bring back dying wish style gameplay, may as well include its old friend consuming rebirth. It causes jaxi, sarlac, and gor to multiply. It lets you use ironclad properly, and it can be used to undispel a sister or dancer.
I have made it to S rank for several seasons now, barring some where I was only able to play around 20 games the entire month, even then I was still diamond. Since I have not had time to start streaming like I want, I figured I would just share some of my stuff each week and get my name out there so the community knows me a little better for when I do eventually get around to it. For those interested in Dying wish Part 1: