step 1: Summon drinker/walker close to you and safe from
step 2: Move it close to him, Synaptic Arbitrage even if it means you get nothing.
step 3: superior mirage into 9 damage/ superior mirage into 4 mana reusable, 5+ damage makantors.
I was initially gonna call it honeytrap zirix
but now I kinda want to call it doublecuck zirix
this is unironically the best iteration so far. Most of my doublecuck decks had these problems:
- lacking space for removals
- being unable to draw the right cards
- golems being very useless bodies and hand bricks at around 5 mana
so i had this crazy idea. screw the golem suite, i’m just gonna put more draw and removal.
behold, control doublecuck zirix. wraith, stars fury, and BOA combined is enough to reset any lost ground from early game. most of my draw now comes from spells, which is great because i can use abjudicator both on my combo cards and draw/cycle the consistency of having mass removal and stall at midgame replaces the annoying feeling of having a lone metallurgist with no dreamshaper on my hand.
Current WR: 3-1 been dropping some really dumb lethals
best part is the 3 wins came from the trifecta:
Trying out alternatives to riftwalker. I figured Khannum kha might be good. it might cost more mana, but it is a good control option, and it gives me better reasons to run the golem suite early game (though I’m open to getting rid of golems again)
@elahn 's faster variant felt pretty great. The damage output is pretty solid, especially when I added a star’s fury, and the cycle was pretty decent. I did kind of wonder if i can put in burden of knowledge without getting myself killed so i tried aethermaster. and since i was getting rid of the self damage. Aethermaster gave me a pretty solid cycle.I figured I might was well include the replace suite, since it gives me such a solid damage. That’s when I saw something truly powerful:
White Widow. Arbitrage. Superior Mirage+Aethermaster. Replace. 12 damage distributed in RNG 2 damage-pings. 3 bodies to remove next turn.
There’s still plenty of room for improvement here, but this the deck is solid as it is right now. The draw, the tempo, the combo, the removal, the deck has a bit of all of them.