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Duelyst Patch 1.86 – Duelyst

I just wanted to mention real quick that currently their is a potential bug (?) in that dispelling a stunned unit will not reactivate it, meaning they will stay exhausted. This was happens to both generals AND minions.

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i figure thats to prevent someone from using a stun dispel combo to get a pseudo celerity or rush

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But that literally defeats the purpose of stun being dispellable. Unless I got something wrong? But I believe akurane means that if your exhausted unit gets stunned on your enemy’s turn (technically, as far as I can tell, units get un-exhausted at the beginning of your turn), than they can’t do anything on your turn anyway, because although you can dispel stun, they do not un-exhaust themselves at the beginning of your turn. So for all intents and purposes they stay stunned.

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It mostly depends on how stun is programmed. If stun forces exhaustion then its different if stun forces inability to attack or move.

If its the former, it would be easier to program, but harder to fix for this exact situation. If its the latter then its a hot fix away from being fixed

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We are looking into the dispel bug, we apologize for the inconvenience.

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