After much discussion, I think its time I share my thoughts on the gold change, and why it may not be as bad as everyone thinks for casual players. While I don’t have much to say regarding win bonuses (which, if the devs decides anything needs to be change, I hope they just target the 15 gold per x wins bonus), I will analyze the quests in particular, and exclude extra gold bonuses such as the first win of the day, win bonuses, and daily challenges.
First off, by completing both quests, you will always get 70 gold flat by completing them. Previously, the gold recieved was more variable, ranging from 45 (Assasin + Faction), 50 (2 Faction Quests), and 55 (Faction + Aggressor). Assuming it requires ~8 wins to complete each quest, a player now will stricktly get more gold by 20 gold for playing 8 games when compared to having 2 Faction quests previously. Another thing is that the 50 gold quest can be completed simultaneously with the Faction quest, which further saves time.
Now, I want to address the concern of casual players. Many say that they can only accomplish ~4 games a day, making their net gain be 20 gold, which is less than 25~35 what you would get previously. At first glance, this is easily an attempt at CPG to try and get more dedicated players to play longer (which has it flaws, as many attributes to the lack of game modes that players can participate in, the main ones being gauntlet and ranked). However, the next time you play, there is the Welcome Back Quest (ranging from 5 to 25 bonus gold) for 3 matches. The progress of your previous 50 gold quest will also be carried over, so assuming you complete all quests within ~4 wins, you would make 75~95 gold (Not including any bonuses).
Assuming you play 4 games a day for 2 days straight (which exluces the previous 2 faction quests), you’re total net gain of gold would look something like this;
Previously:
Min: 45+45= 90 gold
Mid: 45+55= 100 gold
Max: 55+55= 110 gold
Currently:
Plays 2 days in a row: 20+75= 95 gold. (70 from dailies and 5 from Welcome Back)
A day since last played: 20+80= 100 gold.
2 days since last played: 20+85= 105 gold.
3 days since last played: 20+90= 110 gold.
4 days since last played: 20+95= 115 gold.
As you can see, while their are more chances for a ‘casual’ player (~ 4 games played daily) to make more gold previously than the current system, it is important to note that their is also more variability in the amount of gold recieve. Also, in the previous system, it isn’t guaranteed that you would get 0~1 faction quests in the first place, making it a bit of a gamble for casual players to play around 4 games in the first place. Also, the system actually rewards you for not playing the game, as you would make the same gold by completing the 50 gold quest with a 3 day brake in comparisson to playing two quests in a row in the old system. (Note: I do not include Welcome back quests in the old system, as A.) both quests should be completed in a minimal of 4 games and B.) if you do NOT complete one of the quests in the old system, you already have a net gain in the new system).
To conclude, the new gold system provides a more Consistent way for players to achieve gold from quests with less Variability from the quests you could recieve in the previous patch. The biggest difference between the above calculation of 2 days of playing 4 games in a row is 15 gold, with the least being 10, which can be compensated through means of win bonuses (which is another topic to discuss in my opinion). One of the greatest things about Duelyst quests is that IT DOES NOT REQUIRE YOU TO WIN TO COMPLETE QUESTS, which is huge in comparison to other quests like in Hearthstone that forces you to win when you complete quests. You also get all quests back each day, whereas in RNGstone you only get about 1 per day and have a higher variability in the amount of gold you could get per day.
If there is anything that I think should be changed to help accomidate for ‘casual’ players (and that is a bit “if”), I would suggest focussing on either the win bonuses, a sligh adjustment of the Welcome back quest (although I feel that the Welcome Back quest is currently in a good place right now), or adding new and interesting game mode that rewards packs on a weekly basis, similar to Tavern Brawl.