Duelyst Forums

Duelyst Modification plan


#1

Many of my modification schemes may not be mature, and the balance needs to be verified. After all, they have not been tested in practice, but in fact, many of the parameters can be fine-tuned. I hope you can see the creativity and feasibility of the modification schemes.


#2

Do you mean balance adjustments?


#3

LYONAR

ARGEON HIGHMAYNE,

Summary

general:BloodboundSpell: give a minion +2 Attack

0/1/2 SLO

Summary

, battle pet: Provoke

1 SUNSTONE BACERS

Summary

, artifect:Your General gains +1 Attack.when it is destroyed, Draw a SUNSTONE BRACERS from your deck.

1 AURYN NEXUS

Summary

, spell:Give a friendly minion + 3 heal.Draw a card.

1 LIONHEART BLESSING,

Summary

spell: Target a minion.If that minion has zeal,give that minion “it can’t be target by enemy spells”. Give that minion “Zeal: Whenever this minion deals damage,draw a card.”

1 TRUE STRIKE,

Summary

spell: Target a minion. Deal 2 damage to that minion; if it is nearby enemy General, deal 3 damage instead.(another choice of alternation:if it is nearby ANY General, dael 3 damage instead)

2/3/4SILVERGUARD SQUIRE

Summary

minion:Opening Gambit:restore 4 health to enemy General[that has synergy with "deal that much damage instead of healing"effect and may be quite good]
(another choice of alternation:Dying Wish:restore 5 health to enemy General)

2SANCTIFY

Summary

spell: Turn a place into Hallowed Ground.If a minion is on that place,give it +1/+1, draw a card at the end of the turn.

give a card like "2FOUNTAIN OF YOUTH

Summary

spell" to LYONAR.May be powerful in LYONAR deck,and the cost may not be 2 depend on its effection in meta game.

3DAUNTLESS ADVANCE

Summary

spell: Your General and all friendly minion take no damage this turn;if there is no friendly minion, summnon a WINDBLADE ADEPT nearby your General

3/2/2Vigilator

Summary

minion:BUILD: 1, Ranged.If this minion have more than 4 attack, it gains Flying.

3/1/6DECORATED ENLISTEE

Summary

, minion:while at full health,this minion has +3 attack

3/4/7RADIANT DRAGOON

Summary

, minion:Opening Gambit:deal 4 damage to itself

3SKY BURIAL

Summary

, spell:destory a minion nearby enemy General

3/2/3SURGEFORGER

Summary

, minion:whenever you summnon a minion nearby this minion, give them both +1/+1

3LIFE COIL,

Summary

spell: target a minion.Double that minion’s health.When anything will be healed in this turn, deal that much damage to it instead of restore.[synergy with MARTYRDOM may be too powerful.I’m not quite sure with the cost and effect.]

4/3/5LYSIAN BRAWLER

Summary

minion: When anything will be healed,deal that much damage to it instead of restore[may be a disaster to arcanyst deck,which would just die to a MARTYRDOM.This alternation may not be a good idea indeed.]

4HALO BULWARK

Summary

artifect:all minions nearby your general gain Forcefield

4INVINCIBLE

Summary

spell: Target a minion.If it has less than 5 attack,gives it +4/+4; otherwise destory that minion.

6/4/7PROMINENCE

Summary

minion: Provoke Bloodsurge:summnon a SILVER KNIGHT nearby your General.

7CALL TO ARMS

Summary

spell: your general gains “friendly minions nearby gain +3/+3”

7/5/12GRANDMASTER Z’IR

Summary

minion: whenever your General takes damage, this minion takes it instead (this minion can take damage more than its current health)

8/7/9INDOMINUS

Summary

minion: YOUR General IS iNVULNERABLE

8SKY PHALANX

Summary

spell: summnon four SILVERGUARD KNIGHTs nearby your general.


#4

YES,I’ll stick LYONAR’s first


#5

Is there any way you can format this so my eyes dont bleed out reading this?


#6

some questions must be asked.


#7

No he meant modification schemes, we’re pretty sure.


#8

fect.


#9

I think ziran would like to talk


#10

This whole list seems like a lyo main’s wet dream anyways.


#11

(my English is poor.plz ask about it if you could not understand.(:з」∠)


#12

Im pretty sure thats 7 mana 5/12, not no mana 75/12


#13

:flashlight: Flashbacks to how OP 0 mana minions are, good thing CPG can at least fix that

…oh wait :sob:


#14

VANAR

ILENA CRYOBYTE

Summary

, General:Bloodbound Spell Stun a nearby minion.If it is a minion of a friend who has stunned, remove stun,If an enemy minion has been stunned, deal 3 damage to it.
[or Bloodbound Spel:target a minion.Stun it if it is nearby, otherwise , it can only move 1 space next turn.]

​1vespyric call

Summary

, spell:all minions in your hand gain +1/+1

2/2/3CRYOBLADE

Summary

, Minion: Whenever anything is stunned,this minion gains +1/+1

2/2/3BUR,

Summary

Battle Pet: When this minion takes damage, if it survies,transform it into a differnet Battle Pet, otherwise transform it into a random Wall

.

2/2/2PROTOSENSOR

Summary

Vespyr: Build:(1).Airdrop

​3/1/4WOLFRAVEN

Summary

VESPYR: Flying, Infiltrate:gain +3 attack

3/3/2FINRIR WARMASTER

Summary

Vespyr: Dying Wish:Summon a 3/2 Vespyr Wolf on this place.

3/2/3DISCIPLE OF YGGDRA

Summary

Minion: Whenever anything is stunned,transform this minion into Yggdra’s Voracity.

3/5/5YGGDRA’S VORACITY

Summary

Minion: Whenever anything is stunned,fully heal this minion.

​3/3/6FREEBLADE

Summary

minion sentinel :summon minion from your action bar, This switches positions with the minion that transformed it.

3/1/3Drake Dowage

Summary

r minion: Sentinel: enemy attack Ranged Whenever this attack summon a 4/4 Flying Drake nearby

3/3/3moonlight basilysk

Summary

minion: Sentinel:Cast enemy spell from hand. Whenever enemy casts a spell ,it grains +3/+3

4/4/3CLOUDCALLER

Summary

Minion: Opening Gambit: Your Bloodbound Spell refreshes and is Lesser Waterball this turn. (Lesser Waterball:deal 3 damage to a minion.)

4/4/5DENADORO

Summary

,Minion:Your minions are always infiltrated and Your walls can move.

4Winterblade

Summary

Artifact:Your general gains +2 attack.Minion damaged by generals are stunned [When equipped with both ICESHATTER GAUNTLET and WINTERBLADE, the minion is immediately destoryed and does not counterattack]

5/3/3FROSTIVA

Summary

Minion: Forcefield Whenever this minion is attacked , summon a 3/2 Vespyr Wolf nearby. Infiltrate: at the end of your turn,summon a 3/2 Vespyr Wolf nearby.

6FROSTBURN

Summary

spell: deal 3 damage to all enemies.

6ICEBREAK AMBUSH

Summary

spell: randomly summon Vespyrs on your opponent’s starting side until their total cost equals 8

6/4/8DRAUGAR LORD

Summary

Vespyr: Dying Wish:Summon a 4/8 Ice Drake on this place.
Infiltrate: Can’t be targeted by enemy spells.

7/7/7ANCIENT GROVE

Summary

Vespyr: Provoke Opening Gambit:Your other minion gain “Dying Wish:Summon a 1/1 Treant with Provoke”. Infiltrate:This minion gains “Dying Wish: Summon a 1/1 Treant with Provoke”

7/7/5MATRON ELVEITI

Summary

Minion: Opening Gambit: Your general gains Concealing Shround
(or: 7/7/5MATRON ELVEITI Minion: Opening Gambit:Your general takes no damage in this turn.)


#15

Please, for the love of all that is holy, use

these

You can access these, if you click on the gear next to emoji, they really help making the post more easier to read. Also, edit the original post with the new changes.

Alexx out.


#16

Thank you. Thank you very much.


#17

Np mate. It also helps if you put a “/” between minions stats
For example:
4/0/0 Gate to the Undervault


#18

Do you have any good suggestions?


#19

Others are not released yet.:寂静:


#20

Support yourself:持之以恒: