Duelyst Forums

Duelyst Chess, a different kind of Duelyst match

I made a weird ass curve based tempo vet list, without the removal and without Aymara it should be fair.

If you want to post a Duelyst Chess variant of it, I’ll be happy to play you. I’m not doing anything else at the moment.

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As you can see it was a bit old.

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Alright, I tried to build something that retained some of the cards in the original. I got something really…provoking. I feel like this one came out pretty weird. I don’t have silvertongue corsairs and I just got done disenchanting a bunch of legendaries I probably wasn’t going to use anyway to make vindicators, so I don’t want to cough up the three hundred spirit for them right now. I also put in a lot of card advantage, since this isn’t going to be the absolute cardfest that is Starhorn versus Starhorn, which I think is why I picked Starhorn in the first place, so I didn’t have to put draw in.

A ton of provoke, some flying, and a bunch of soft removal options. Feels a lot messier than the Starhorn deck. Might be fun, won’t know until we try.

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Dang it. Onoreeeeeee

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How do you think this would play out? i think it’d be very fun.

especially bluetip scorpion or serpenti can be very fun in an positioning based battle like this.

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hmmm… that might actually be very interesting, though I really don’t find recombobulus and aer pridebeak useful in the deck. Since you’ve essentially got no buffs at all, I would deem it safe to run a few copies of pyromancer to replace pridebeak, and a few copies of bloodtear alchemist as a counter. Looks especially fun with ciphyron

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then it boils down to who opens pyromancer and can you draw alchemist in time. pyro is to dominating without removal i think. also in a game like this there will be a lot of kiting around attack ranges to prevent bad trades (think fire emblem) and recombobulus can cleverly move that serpenti into the enemy lines for a big frenzy.
aer can be replaced tho yes. what do you think about komodo hunter?

EDIT: also recombobulus to move a bluetip scorpion to remove a hailstone golem must feel godlike xD

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komodo hunter is a little iffy to be honest. It’s balanced when removal exists.Same with quahog. But when you don’t even have soft removal like sandswirl reader, it might be a little too powerful, especially since it can’t be removed, and two komodo chargers are definitely not worth it. Recombobulus does teleport randomly doesn’t it? I mean the RNG is probably very unhelpful. Imagine a quahog smacking you face because of bob. Pyro won’t dominate I feel, as a measly two attack can’t help very much, especially if you have a komodo hunter going face. If you do feel like that, how about vale hunter? A slight ping is about as good as a card like bloodtear. Though if that is the case, you will want to include a couple of first wishes for card power and some fun. Actually I might feel like trying a slightly legendary oriented edition of this deck… How about this?

@raputha, @fr0stfyre1, after looking over your work, I came up with this.

It’s a mix of ideas from the two of you, my own attempt at Vetruvian from earlier, and my main Starhorn deck.

Related note, the Starhorn deck has been updated, now with no pushdogs. Check the bottom of the topic header.

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I just got an revolutionary idea…why not just play real chess?

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My chess set is the London skyline, how about yours?

Wait which chess piece has Provoke? Could I have played spells on my chess matches this whole time???

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The queen has provoke…if you move her without cover into attackrange of something else the opponent will be forced to attack her(mentally).

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So to play Duelyst like Chess I need to keep my provokes away and use them as attackers, got it

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not to be annoying and i really like the idea of this thread here but just a ‘measly’ valehunter is a bloodtear alchemist every turn without removal. every turn. pyromancer is 2 damage and conditional aoe. you havent felt true terror if you havent lost to a t1 pyromancer in gauntlet because you didnt have removal. a komodo hunter in your face? wont happen if you have a pyromancer out that 5/6 will act as a 5/4 once the opponent has his turn again. obviously you dont just let it smack you. so once it reaches you its just a 5/2. let that go face and win board with the prongbok and hailstone you developed. you also have 2 1/3s for chipping and blocking, dont underestimate those. I really think that blast is one of the most op keywords in a removal-less format. Also the smart thing about recombobulus is playing with his rng and around it. he can only move a minion up, down or to the side. with blocking and using the walls you can easily boil it down to a certain outcome or a 50/50. also he is predictable in a sense where you can play around him if you suspect your opponent having it. but i can see how one wouldnt want to have the rng in here.


also again - sorry - but look at the last deck you proposed. if player one opens one pyromancer he won. player 2 can basically only remove it by getting prongbok close enough and it has to stick too. he could also stick a flamewreath but then he traded a 4drop into a 2drop. as player 2 EVERY play you can make against a p1 pyromancer will be answered easily. zyx - dead. maw - dead. even a double shiro puppydragon opening which would be the most resilient will have you one shiro getting destroyed plus 2 free face damage. you had to open double zyx and luck out to form a chain to maw the pyro away. and yes there is alchemist but then you might as well play with removal and if you do that whats the point of this.

/rant

man, got this long…

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these games will also probably take a while so a lowcurve would just send both players to topdeckmode at one point right? i think a solid lategame should be included. Also take my decks here with a grain of salt as i havent tested this but pyromancer is still ridicolous xD

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And as a side note: Starfire Scarab is worse.

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pyromancer is worse in that he wins you the game if you open with it while big bug is worse in the sense that you dont need to open with him and just win if you drop him on curve. optionally you can open with fireman and curve into scarab to just win faster if youll have to go soon :thonk:
how’bout some swarmking scarab tho? v:

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i mean not even pyro answers pyro as the first pyro will just clean the second pyro. blast doesnt counterattack.

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