I’ve only been playing about two months so I’m obviously no expert, but I don’t subscribe to the belief that the game’s too fast in its current state.
True, I’ve been on the wrong side of a turn two 15-18 damage burst on multiple occasions. I’ve seen insane burst from a wealth of decks that are NOT helmed by Reva.
Regardless, a significant portion of matches I’ve played have lasted 10-15 minutes. Quite a few have lasted longer. As exciting as most matches are, there were times I’ve actually wished the games went by quicker.
Cassyva Control is well embedded in the meta and great at what it does. From what little I’ve spectated, drezbo (34 magmar ribbons) pilots what looks like a Control Vaath deck with Emerald Rejuvenator, Rust Crawler and Archon Spellbinder. He seems to have a decent enough win rate in S division.
I’ve had artifact Sajj obliterate me once (in high Diamond or S, can’t recall) and that deck isn’t known for speed.
And as someone mentioned earlier, burst enablers afford control or slower archetypes the power to equalise games or simply win them outright after a century of playing catch up. It’s usually quite exciting to see a surprise gamechanger come out of the blue.
Some of these surprise bursts can be overcome with a little draw luck, smart positioning and knowledge of the meta, the card pool, etc. If the opponents undertakes a line of play that’s impossible to overcome? In games with decks and probability, this is an inherent, inescapable part of the game. All factions, when blessed by RNGsus, can create a scenario that almost certainly guarantees their win in the early turns.
Maybe I’m an outlier or just lucky (or delusional), but I haven’t encountered enough ridiculous matches to feel that the meta is too fast or that burst damage is a fundamental flaw hurting the game.
My two cents, and sorry for the keyboard vomit.