A lot of game designers and gaming enthusiasts have commented that the hero power of Hearthstone really limits the design space of Hearthstone. It permanently affects what faction is strong and weak in Arena (Gauntlet). It also permanently affects the balance of the factions in constructed play. The stronger the hero power, the stronger the undesirable effect.
I’m wondering if current players agree with this. By having Bloodborne spells, Counterplay Games is limiting the design space and increasing the long term challenges of balancing the game.
I downloaded this game for the first time after the Steam release, and I’m thinking I don’t want to invest time into this game - as I believe the design of Bloodborne Spells will hinder the long term design space of the game as it has done for Hearthstone.
Perhaps if the bloodborn spells be changed to abilities obtained by artifacts. Or make all bloodborn spells very weak, so they would only affect the game and board state slightly. Kara’s +1/+1 to all units in hand, for example, seems like it will really make balancing this game difficult in 1-3 years.