Is it just me or do all the main factions being played atm take little to no thought to actually play?
There has to be some thought into the building of the deck, though honestly for the most part you can net deck them. Once you do this it just seems to be drop x card on curve and get wins.
Im mainly referring to vetruvian and magmar with this. Games so far for me have mostly been against these factions and the games proceed like so.
Against Vetruvian player.
I summon one minon, Vetruvian player turns them into dervish.
I summon new minion. Vetruivan player returns them to my hand and creates exhuming sand OR Vetruvian player turns them into dervish. Pepper in a few “avoid damage on your turn plays for more cheese.”
Rinse and repeat until center column is turned into exhuming sand.
Scenario two.
Vetruvain player copies flight of cheap minion by turn two or three at the latest. Flies to other end of board and completes trial. Proceeds to fly back and forth across the map as needed to avoid damage and blast across map until victory
Scenarios Against magmar players.
I summon minion. Magmar drops a overly officiant champ (almost any grow/rebirth minion, special shout out to war pup) Then proceeds to natural selection/ plasma storm/ turn my minions into eggs. every round.
These two factions have some of the most efficient removal along with the most efficient minion drops/ artifacts as well. Lots of the cards that are becoming issues have been in the game a long time, if not since the very beginning. They were tolerable then because there were only a few and there were other weakness to the faction that balanced out these cards. I feel the power creep over the years though has significantly lowered this balance.
Granted, the factions i play as are lyonar/songhai/vanar. Aside from spellhai variations that still are somewhat viable the rest just seem pointless to try in this meta. There is no thought behind playing these popular decks that i keep running into. Yet if i don’t draw perfectly and play perfectly AND hope the opponent makes a mistake, its game over. Every game is just watching any and all minions i drop get instantly removed while the opponent also drops a minion of their own. Quickly creating an overwhelming board presence.
Lyonar: Marching orders may be an option, i need to try it out more. Other wise the amount of efficient removal these factions have shatter lyonar who has very situational removal to counter. Their damge spells are too costly as well. Luciant beam requires a previous heal, which is hard to pull off when every thing is removed in one turn. Sunstrike rarely hits more then one minion and for 4 cost it usually eats enough of your mana pool so as you cant play a minion after. Immolation requires a minion to be on the board, again very hard to do with all the removal. A combo immolation cant happen until turn 6, maybe 5 with a lucky cleric draw. Even so, by this point the opponent has greater/ overwhelming board presence. Im not saying these spells are “bad” by the way. Im comparing the efficiency of these cards compared to what im seeing played most often in ranked atm.
Songhai: Outside of spellhai that offers burst, and a good draw with a reva aggro deck, i get minced by the excess of removal on minions and efficient minion drops these factions have when playing songhai. Songhai minions feel really lack luster atm and offer little in board presence/ stickiness. Almost all songhai minions have low health pools and are only efficient when used in combo with spells/ other minions. This again has become exceedingly difficult in the meta with this excessive removal/dispels and opposing overly efficient champs.
Vanar: Do i really need to go into vanar? Wall may be be the only viable deck they have atm. Which is not only stupid expensive to make but is also countered with emp being in almost every deck as well as the need to ramp to get to your winters wake and embla. Even then, the decks i have run into tend to steam roll too fast for that to happen most of the time. Stun decks may be a valid option to counter. I have not had enough spirit to make them yet so cant really say about that.
I have not mentioned Abyssian as i dont play against them enough or with them enough. When i do play against them it usually feels like a more balanced match atm though. When ever i play against magmar/ Veturvian though its just a game of me watching my minions instantly get removed while they drop a minion of their own every turn. This type of play takes no thought. There is no need to look a board positioning or consider what your opponent may or may not have as these decks seems to constantly have an option for instant removal.
I’m really at a loss here of how to play a faction i enjoy/ invested and have fun with this game atm, which is really sad and frustrating.
