DINOSAUR THREAD WOOOOOOOO!
I guess I’ll post my updated Keeper Magmar list here:
I’ve decided to deviate from the Vaath Smash sub-theme that tends to crop up in a lot of Keeper variations, just because. Also, I find Bounded Lifeforce to be a little too difficult to use well without something like, say, a flash + silhouette tracer play. Maybe I just suck.
Echoing the OP’s sentiments: do NOT go full retard with this deck. Half-retard in moderation, but never, NEVER full, unadulterated, bonafide retard. Unless of course you want to enjoy my current 20% win rate, you masochist.
T1 flash+elucidator, contest forward mana tile then greater fortitude can potentially be a great play, but its a VERY, VERY fine line between half retard and ZOMG ARE YOU FUCKING CRAZY YOU GREEN DINO NOOB retard.
You might be tempted to do this especially if you have Keeper in hand, but with no accelerated draw engine and your strength relying on on-curve plays as well as having the right removal when you need them, you run the risk of emptying your hand and allow your opponent to set up.
Consider the match up, and whether you’re player 1 or 2. Doing this against another Vaath as player 1 is inadvisable, because Natural Selection is a thing. Doing this against Songhai is suicide, imo. Doing this on Cass esp as player 2 might be okay if you have removal/Keeper on hand.
Avoid playing Saberspine early unless you absolutely need something removed with it; you don’t want to be muddying the Keeper resurrection proc. This is why you want to be running playsets of NS, PS, TW and EMs as to consistently draw into removals and not having to rely on awkward/sub-optimal plays to obliterate must-answer-or-get-rekt threats.
Not all removals are equal. Treat Thumping Wave as lethal enabler first, removal second imo. Consider using Vaath to remove lower priority minions; you’d much rather risk some damage than wasting an Egg Morph then having something like Aymara Healer drop the next turn.
Generally, you aren’t playing the speed game. Be economical with your cards more often than not. Prioritize replacing to find Earth Sphere if you’re facing turbo aggro. Cycle for Saberspine + TW and contest the middle of the field against Mechaz0r. Early Chrysalis Bursts are generally inadvisable unless you’re player 2 against Vaath or Zi’ran or maaaaybe Cass.
That’s all I’ve got atm, sorry for another lengthy post.
Great thread btw @kvewgir!