Duelyst Forums

Dinosaur people's club [Shimzar] (outdated)

Hello magnificent Magmar mains! This is a megathread about Reptilian master race. Post your Magmar deck list below, tips for new players, something for pros too, deck guides, interesting combos and synergies everything that might be helpful. Every archetype is welcome. Say what you like, what you don’t like, what did you use to climb etc.
Let’s make it a main hub for decklists and discussions about this faction.

Deck I’m using right now:

Pretty standard Keepermar, I used to run more control version of this but it felt too clunky.
I’m not a very good player, so I can’t give you a complex guide how to play with that, but I can give you one advice: Never go full retard with it. Never. Well Maybe in Cas match up… You want to kill her as fast as possible so maybe here you have to go like half retard. Oh and save Egg Morph for Abyssal Juggernaut and Plasma Storm for Shadow Sister.

11 Likes

Hail followers of the Path of Dreams,

I’m currently using this deck to climb, based on Drezbo’s Magmar Control deck:

It’s a little 4-drop heavy now due to the recent patch but it’s working great up to Diamond so far. (Haven’t lost many of the 29 matches I played with it).

The gameplan is always to get a young silithar out turn one, failing that a Rust Crawler and when you’re really desperate a Gro (God Magmar needs good 2 drops badly). If you can manage that, your usually good. Afterwards the pressure of the 4-drops wil take care of a lot. Sunsteel and Taygete are your bread and butter, Skorn is nice when they drop a lot of weak minions.
against Abyssian and Lyonar hold on to Plasma Storm and use Thumping Wave or Egg Morph on what you can’t reach or can’t Plasma Storm.
Mandrake, Koloss and Makantor are your late-game cards, Koloss for when your opponent loses tempo otherwise it’s just dead weight, but I’ve had some success with it so it’s staying in.

I’m currently thinking of dropping Gro since I hardly use it, but then I’m down a resilient two-drop.

5 Likes

Lol look at you, you magnificent beast you. I always feel scared when I don’t have a t1 or t2 play but I’ll try this out. I would suggest every magmar or wanna be magmar player try the dance of memes deck. I mean to u gotta play twenty plus games of it so u can experience th e greatness that it is. And a pro tip it takes you 6 mana to start it but if they don’t have more then 1 minion out you can risk equipping the twin fangs first. NEVER EVER put then Kubota out the round before you start your combo as it will die or be dispelled with due haste.
I also find it nice to have a shilloute tracer cause enemies like to play keep away once they know what’s coming.

1 Like


Yours is very similar to mine, I just choose Metamorph over eggmorph for the Harvestor combo and ability to hit spell immune things.


After the skorn nerf I have been laddering with Queen Vath.


Skorn nerf hurts a little, but not to bad.


Fun stuff.

2 Likes

should be decent now again with Reva being tuned down.

1 Like

Queen Vaath seems interesting. With nerfed Skorn it can be a lot more dangerous.
But I have an idea ho to make it more cancerous. My sensei @rakioz taught me that. I’m talking about Prophet of the white palm.

1 Like

DINOSAUR THREAD WOOOOOOOO!

I guess I’ll post my updated Keeper Magmar list here:

I’ve decided to deviate from the Vaath Smash sub-theme that tends to crop up in a lot of Keeper variations, just because. Also, I find Bounded Lifeforce to be a little too difficult to use well without something like, say, a flash + silhouette tracer play. Maybe I just suck.

Echoing the OP’s sentiments: do NOT go full retard with this deck. Half-retard in moderation, but never, NEVER full, unadulterated, bonafide retard. Unless of course you want to enjoy my current 20% win rate, you masochist.

T1 flash+elucidator, contest forward mana tile then greater fortitude can potentially be a great play, but its a VERY, VERY fine line between half retard and ZOMG ARE YOU FUCKING CRAZY YOU GREEN DINO NOOB retard.

You might be tempted to do this especially if you have Keeper in hand, but with no accelerated draw engine and your strength relying on on-curve plays as well as having the right removal when you need them, you run the risk of emptying your hand and allow your opponent to set up.

Consider the match up, and whether you’re player 1 or 2. Doing this against another Vaath as player 1 is inadvisable, because Natural Selection is a thing. Doing this against Songhai is suicide, imo. Doing this on Cass esp as player 2 might be okay if you have removal/Keeper on hand.

Avoid playing Saberspine early unless you absolutely need something removed with it; you don’t want to be muddying the Keeper resurrection proc. This is why you want to be running playsets of NS, PS, TW and EMs as to consistently draw into removals and not having to rely on awkward/sub-optimal plays to obliterate must-answer-or-get-rekt threats.

Not all removals are equal. Treat Thumping Wave as lethal enabler first, removal second imo. Consider using Vaath to remove lower priority minions; you’d much rather risk some damage than wasting an Egg Morph then having something like Aymara Healer drop the next turn.

Generally, you aren’t playing the speed game. Be economical with your cards more often than not. Prioritize replacing to find Earth Sphere if you’re facing turbo aggro. Cycle for Saberspine + TW and contest the middle of the field against Mechaz0r. Early Chrysalis Bursts are generally inadvisable unless you’re player 2 against Vaath or Zi’ran or maaaaybe Cass.

That’s all I’ve got atm, sorry for another lengthy post.

Great thread btw @kvewgir!

2 Likes

Yup, I can only agree, I won a game like that once against Lilithe, but it was damn risky. I’ve only done that because Abyssian doesn’t have answer to big minions that early on and daemonic lure is actually fine. They lose tempo if they are using it on turn one.

I only partially agree, sometimes (pre-patch) there were situations when I had to use Kitty even though I had NS in hand on turn one to kill for example Chakri or Katara because fox turn incoming and Kitty wasn’t able to kill that.

1 Like

Oh yeah! I do that too, forgot to mention this XD

1 Like

It still is a good play because they don’t get free Phoenix Fire. I don’t know how to beat Katara + Fox opening when songhai as P2. I think TW their fox and backing up is not bad, it’s not ideal but it’s something.

2 Likes

Whoa. You really go all in with those 3 Morin-khur.
Good luck with that. XD

1 Like

Well I’ve modified @deathsadvocate 's deck I just added Prophet and Herald (couse I like him). Anyway I was about to ask you if you (as one of the best Magmar players) can post your decklist here.

I’ve been playing mostly Mag this season but have hit a wall at around rank 4 in diamond. I have literally tried over 20 Vaath builds (and a few Starhorn) and cannot come up with anything that can consistently win against the very prevalent aggro/tempo Lyonar decks and of course Reva and Cassy are also still very common and not great matchups.

I had been using a control deck of my own making with good success in gold but it stopped working in diamond and especially after the most recent patch. I have at least 6 Keeper variants, all suffer from the same problem with keeper decks: play small minions and you “pollute the Keeper pool”; don’t play them, and you often have no turn 1 play and fall hopelessly behind your opponent.

If anyone is actually using something that works, I’d love to try it!

A couple cheaper variants of the Keeper Mag deck I’ve posted above got me into S-rank in both the previous and current season, so I think something along those lines could serve you well?

Meta Lyonar and Cass decks are still difficult match ups though (the former even more so).

This is what I’ve used this season to get to S-rank. After the patch I added Spell Jammer for L’kian since now it contests the board a lot better and cards from your deck are always better than random faction cards. The deck is just a pretty standard mid-range mag with strong early game and then uses the elu/kitty + thumping wave combo to close out the game.

3 Likes

Thanks for the suggestions. I can’t seem to win with anything in any faction lately but I’ll give that deck a try.

My contribution: I went back to my old (often-adjusted) control deck. This is a slow, defensive deck, designed mostly around putting down things that must be answered, and answering things others put down. The games are slow, and it’s draw-dependent. But it can do okay in a lot of matchups.

Thoughts/suggestions appreciated. However, I am not making this into a keeper deck, I am not interested in speeding it up with flashes or other things that will mill out my cards (I have no draw). It’s a value deck. I don’t even care if I mill a card or two at the start.

The cards I am least sure about here are Dioltas, Grove Lion and Iridium Scale. The Scales are great but they are basically one-shots since they will usually get cleared immediately. They are cheap though and provide immediate value, and nobody expects them (or the Spanish Inquisition). Dioltas I am not sure works as well here as in say Lyonar. The Grove Lions have obvious synergy but they are very slow and I rarely pull them at the right time.

I was considering adding some more high-value minions, like Pandora or Elder, for the late game (and there usually is one unless I lose fast to an aggro deck). But not sure these make sense.

1 Like

Iridium Scale is good in the late game, no one really plays around it. Especially good against Lyonar, because they surround your general to play around Makantor. I haven’t try Sunset Paragon but it seems like a good addition and more aoe is always good. I have doubts about two 2-drops you are hardly ever going to play them so maybe replace it for a utility minion like Herald which is good in the lategame, or Gro cause it baits removal like a crazy. I also don’t like 2 BL’s it seems like overkill.
How about adding Bonereaper? It looks good on paper and I’ve seen some players using it.

Maybe we will be able to build a proper control deck here that would be crazy.

The lack of maggro decks here is really disappointing. It’s the one and true way to play the faction.

5 Likes