Duelyst Forums

Diamond rank Sajj Sand Golems (intro)

Hi everyone,

I’ve been hanging out in the forums a while reading and picking up tips where I can but this is my first post. I’m pretty excited to have finally reached diamond and I did it with a deck I created myself. With all the knowledge I’ve gained from this forum I figure it’s time to share something and maybe break the ice and start actually posting and not just reading. :sweat_smile:

Anyway, the idea for the deck was to use arid unmaking and oblivion sickle to create early game sand tiles and flood the board with dervishes. I eventually dropped the arid unmaking, I just couldn’t find time to play it most games but the feel of the deck is still there. I tried healing minions and grove lions for a long time to try to keep my health up, but later found golems to thin my deck and make a stronger early game lessened the need for late game healing and defense.

So here is the deck as it is today:

http://www.bagoum.com/deckbuilder#MToyMjMsMzozMDAzNiwzOjIwMDk1LDM6MTEwOTgsMzoyMzgsMzoxOTAzOCwzOjIxMywzOjIyNiwzOjIwMTUzLDM6MzAwMDgsMzoyMzUsMjoyMzksMzoyMDI1NCwyOjI0NiwyOjI0MA==

Hopefully someone else can find as much enjoyment playing it as I have or I could even find some suggestions for improvement.

Enjoy!

4 Likes

Feels like pyromancer isn’t that necessary with the amount of t1 plays. Wouldn’t it be a good idea to swap it for some late game finishers? maybe a 3rd sirocco or some faults?

Well, my main reasons for choosing another low cost minion were:

dreamshaper is not a great turn 1 play without another golem in hand
there is a ton of draw with inner oasis, first wish and dreamshaper so a low curve works well
Sand tiles need minions to activate, and low cost minions let me play artifacts/buffs/bbs along with the minion

The pyromancer is actually the latest change to the deck, replacing the arid unmaking and pushing the effectiveness of the deck quite a bit. It certainly has potentially to be improve on, but I find it to be rather effective so far. Perhaps putting back in a healing or late game defensive option would work well. I don’t find much problem needing a finisher, you just get infinite value from sand tiles and overwhelm your opponents resources.

Cataclysmic faults ended up being a problem in the deck for a few reasons. I often couldn’t afford to give up a turn to play it, and often some of those center tiles were already sand tiles. I had them in and ended up taking them out in early iterations.

Always good to see some Sajj decks :slight_smile: thumbs up!

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.