Duelyst Forums

Denizens of Shim’zar Spoiler: Morin-Khur – Duelyst

Okay sure, and turn 2 Mechaz0r!s happen as well. But does anyone leave a game like that feeling good about it, win or lose? :slight_smile:

I just don’t know that adding more of such stuff is a good thing. Especially when it’s not even a combo, it’s just “pull it and play it” and if your opponent has no answer, the very next turn he has to deal with potentially absurdly overpowered minions for turn 3. Unless they change what Burst can summon, I suppose.

We only have 5 days to wait and we’ll see everything and how it fits together. I am just puzzled that people think it would be a good thing for a player, on his/her turn 3, to have to deal with 4 eggs scattered around the board, each of which can potentially turn into something costing more than the player could cast on turn 3. There are AoE options in the game, but not many, and even fewer that can be played that quickly.

Having to deal with a makantor, a silithar elder and a kolossus on turn 3 is not really comparable to a buffed lion, is it?

I’ve been playing Chrysalis Burst for a while now, it is very very very rare for even one egg to survive untill the next turn and this was in silver. Seriously, I wouldn’t worry about it.

And don’t forget Nature’s Confluence the very next turn after they’ve blown what ever AOE spell they had. “Ah, so ya managed to deal with my Silither Elder, Kolossos, and Grimrock. Got anything left for 4 copies of Gro?”

Well, the battle pets are a big unknown.

@misanthropovore, fair enough on Burst, but I’ve had it played against me, and not been able to get more than 2 or 3 eggs before my opponent’s next turn. With this change, that could well be deadly, and that’s not even taking the artifact into account.

Again, this is a one-card “combo” that costs 4 mana. I am not saying it needs to be nerfed, but the caution/concern has reason behind it.

I have always wanted to play Magmar, personally, so I am fine with them getting cool toys. :slight_smile:

I’ve been silent on the whole Magmar-Egg thing because I’ve been hoping it was all a big practical joke, or that there was some detail that made things alright. Of course I’ll wait and see what actually happens, but the whole deal makes me brace myself for Turn 2 “Oh I haven’t drawn Blistering Skorn, better luck next time” auto-concede scenarios.

Here’s hoping Rush actually gets that ‘attack OR move’ nerf many of us have been hoping for (regardless of whether or not the new Eggs are busted btw).

I agree we should be cautious about it, but I think it’s not that dramatic. Usually the eggs that do stay up are the ones that are ‘on curve’, like Kujata or Young Silithar. The opponents always make sure to go for the powerful ones first. (Also without fail, the Silithar Elder egg will spawn right next to the enemy general). The eggs that they can’t reach also usually can’t influence the board on the turn they spawn, even with rush. The only spawn where that’s an issue is Silithar Elder and those rarely spawn in the corner.

You always get one common, one epic, one rare and one Legendary minion with Chrysalis Burst. chances are if the enemy can only kill two or three, it’s going to be the legendary and the rare. (Vindicator/Silithar elder and Elucidator/Spirit Harvester/Unstable Leviathan) if the common is the only one that survived (unless you’re really lucky and got a Kolossus) you actually just played on curve or even lost some tempo (in case of young silithar or Phalanxar or Earthwalker) and the epics are Kujata, which is below curve and Makantor which, while strong, is easily dealt with if it doesn’t appear out of nowhere. I wouldn’t worry too much about it honestly.

Now it could be that this changes due to new minions being added into Chrysalis’ spawnpool, but so far we’ve only got one extra common which is below curve (Gro) and one rare which is always one of the ones destroyed (Mandrake). We’ll have to see what the future brings though.

I’m a bit biased since I’m a Magmar player but I don’t think this is as dramatic as some of the other spells and minions being played.

You want to cool down my cooking blood and heal my bleeding heart, don’t you?!?
I’m not shure if you over-hype this card but at the first glance it seems wonderful. Egg synergy was so much wanted by me.
It’s pretty late in Germany and I go to bed now. Shure that I have creative dreams this night.
:hatching_chick::hatched_chick::baby_chick:

When I have Chrysallis Burst played against me, I rarely have minions next to more than two of the eggs especially if it comes out on curve. The last one I encountered came out turn 3. I was playing Kara. It placed a Silither Elder, Spirit Harvester on the far side of the map and a Grimrock and whatever the epic was near my general. I killed the two close, but by the time I got to the Elder there were two of them. It was already game. In that same game with those same spawns (under Shimzar conditions), there would have been 3 Elders. And with Morin Khur, there could have been even more.

I like the Chrysallis Burst card. I just don’t think it should spawn “must answer” minions. If Silithar Elder had Airdrop it would be on the “please nerf” list. Yet people seem to be okay with it “randomly” being airdropped across the board.

I also acknowledge that it doesn’t happen even half the time a Chrysallis Burst is played. But I don’t like RNG with that large a power swing. I don’t like losing to RNG. I also don’t like winning by RNG.

Do keep in mind that Silithar Elder is getting changes though, they’ve said so repeatedly.

But yes the nature of the spell makes it very RNG. Sometimes it gives absolutely amazing placement, sometimes the placement sucks (for both players), sometimes you get amazing minions sometimes you get crappy minions (young silithar, Elucidator, Vindicator and Kujata together for example)

I’d like it to be a bit more streamlined too, but what would you change about it? Make the placement not Random? an egg in ever corner? The Magmar player can choose where to place them? all clutched together in a 2 by 2? around the Magmar general?

Honestly, this game is already full of must answer minions, see Ironcliff for one. at least with Chrysalis Burst you get a turn where you can kill it in one hit whereas Ironcliff you need to have removal or damage ready or else you’re screwed too. Oh and Ironcliff also has targeted airdrop and generally is played on the same turn the eggs hatch.

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Okay, I was not aware of that. Thanks, that does help, to know that there’s a “cap” (of sorts) on what that spell can produce. It’s still kind of potent for 4 mana though… :slight_smile:

I agree with all your points. I’m honestly not sure how to change CB that would make it less broken and yet still playable. I’m waiting for Shimzar’s release to see how it plays out before I get too worked up. I just know from experience that Chrysallis Burst is a hard card for me to deal with efficiently, and if it remains unchanged (which we don’t know it will), it’s going to be harder still. But I also know that CP has so far made fairly good balance decisions so I’m trusting that they’ve already been through all this.

It is VERY potent if none of the egss end up getting destroyed. But the downside is, all it takes is one hit to kill the eggs and you’ve wasted your mana. The chances none of the eggs are destroyed is astronomical and might win you the game if you get lucky spawns.

Again, personal experience here:
4 surviving eggs: never, maybe 1% chance
3 surviving eggs: small chance, around 19%
2 surviving eggs: uncommon, 20%
1 surviving egg: frequently, 30%
No surviving eggs: Frequently, 30%

is about how I’d rate it. I’ve only had all eggs survive once and that was due my opponent staying in his corner and not summoning anything at the start.

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