Denizens of Shim’zar Spoiler: Morin-Khur – Duelyst


#1
Denizens of Shim’zar Spoiler: Morin-Khurby ZoochZ / August 25, 2016

Hey there Duelyrs and Duelyttes, Zoochz here.

Today, I have something extra special for you: my own card to spoil! Yeeha!

As is the habit with my pieces, this article will set some context before getting into the real reason you came here: the spoiler itself. Beyond solely building more hype in the waning moments before my card’s grand reveal, it’s particularly important to discuss a recent change to a Duelyst mechanic in order to truly grasp the awesome power of today’s spoiler. If you just can’t stand the suspense, however, feel free to jump down to the “I’m just here for the spoiler card” section. For those of you that can contain your excitement for five more minutes, read on.

In a recent Roundtable, Counterplay Games notified its eager fanbase that there would be a few mechanics changes accompanying the introduction of Denizens of Shim’zar at the end of the month.

One of these was the largely appreciated change to Shadow Creep. Now, enemies on Creep tiles only take a single point of damage instead of an exponential amount. Whether you celebrated the announcement of this change or not, most critics have agreed that it was a necessary one from a design perspective. As is, the current Creep mechanic stifled creation of new creep cards and, unsurprisingly, its change opens up a significant amount of design space.

The Shadow Creep change has been discussed a lot. That’s not what I’m here to talk about. Instead, I’m here to delve into the nuances of the other mechanical adjustment taking effect in just a few short days.

Moving forward, eggs hatch at the beginning of player’s turn. Holy smokes! If that wasn’t dramatic enough, the newly birthed minions are also activated when they hatch! I haven’t heard folks talk about the ramifications of this much it seems, when it strikes me as a real game changer.

Then again, folks haven’t seen the card I’m spoiling yet. MagWink.

Ramifications of the new mechanics change

First: Any creature with Rebirth just got much better. This is a little frightening considering how powerful these minions are in general. Young Silithar is practically an auto-include in most Magmar lists because of how sticky it is for a two-drop. Veteran Silithar is a frighteningly sizable minion to face on curve. Imagine these guys getting a boost to their playability. Scary stuff!

Perhaps the biggest boost to a Rebirth minion based on the new mechanics change is Silithar Elder. Moving forward, if its egg isn’t killed immediately, your opponent has a hasty behemoth coming for blood on his next turn. What’s more, because the creature will now be in Silithar form when the end of the turn comes, your opponent is producing two eggs as opposed to just one! Opposing players can’t even temporarily stem the bleeding by killing the Elder and leaving the egg alive; it’ll be up, running, and producing eggs the very next turn. I’ve seen some silly Silithar Elder pictures. Now they’ll get that extreme even faster.

There are also some non-Rebirth cards that received impactful though subtle gains from the mechanic change. Here are just a few:

Natural Selection is an incredibly powerful removal spell, albeit one with a fairly cumbersome drawback. Being able to target only the lowest-attack minion means that you’re not always able to kill the target you want. This restriction was particularly highlighted when you played with creatures with Rebirth. Oh, your opponent killed your Young Silithar but left the egg on the field? Nice two-mana do-nothing.

Now, that issue won’t happen! You won’t ever have an 0/1 egg on the field on your turn unless you purposefully use your rebirth minion to trade its life in that turn. Even then, you can always cast your Natural Selection before you make that play.

This small change now means that Natural Selection just became significantly better in decks that ran any sort of Rebirth minion, which is most of them.

Currently, Spirit Harvester has an awkward inter-faction interaction, namely that its end-of-turn trigger inconveniently kills all of your precious Magmar eggs. If you had a Spirit Harvester on the board, your opponent could just kill your Rebirth minion without worrying about how to address the sticky egg left behind; you were going to do that for him! Similarly, if you had a Harvester in hand, any Silithars that had been turned into an egg on either of the last two turns would die if you cast him. That’s no longer the case! Go team Magmar!

Here’s the big winner in my opinion. Chrysalis Burst goes from borderline unplayable to potentially game-ending. Imagine casting this on turn 2. If your opponent leaves any eggs on the board, they’re no longer thinking about how to address those new creatures two turns from now. No, they’re getting a face full of hasty Magmar minions as soon as their turn ends. Of all the cards impacted by the new rule change, Chrysalis Burst seems like the one with the potentially biggest gains.

There are other nuanced benefits as well. Egg Morph’s “unhatch” mode now gets slightly more appealing since you can attack with the creature again. Plasma Storm no longer takes down your Silithars of the Veteran or Elder variety. You won’t find yourself awkwardly unable to walk somewhere because an egg is taking up the space you want to go. Good times.

Despite this mechanic change, eggs are still rather vulnerable on your opponent’s turn. Blistering Skorn or Ghost Lightning can take all the fun out of Burstin’. Bloodtear Alchemist remains public enemy number one when it comes to ovicide. If only there was a way to avoid the awkward phase where your opponent can pick off your eggs at his leisure… MagSunglasses.

I’m just here for the spoiler card; or, you can’t turn your opponent into an omelet without hatching a few eggs

Here it is:

At first, I was underwhelmed by Morin-Khur. Only 3 attack for 5 mana? The more I look at it though, the more powerful the Magmar Artifact seems. By the end of this article, I hope you understand why I think it’s certainly worthy of being a Legendary and the most expensive artifact we’ve seen to date.

I’ll reiterate the biggest point from above in case you were one of the folks who just jumped right down here and skipped all my detailed analysis. Once Shim’zar drops, minions hatched from eggs will have rush. This is huge.

Picture this: You have a Veteran Silithar on the board. Your opponent has a Dioltas. You smash your 4/5 into his 5/3, equip this shiny, new artifact, smash into the 0/10 Tombstone, unhatch your reptile and then attack something else! That, friends, is the sweet aroma of value.

You can even do some silly plays with cards like Egg Morph. Imagine attacking with your Taygete, Egg Morphing it, then attacking with your already equipped General to get a fully healed Earth Sister that can reposition itself to wreak more havoc. How does an opponent come back after that!? That’s definitely not how I envisioned I’d be using Egg Morphs prior to seeing Morin-Khur.

I’ve saved the best scenario for last though:

You have your Morin-Khur equipped. You’ve locked eyes with your opponent. The sun’s beating down on your desiccated reptilian scales. You crack your neck intimidatingly and quip, “Prepare to be shell shocked.” You cast Chrysalis Burst.

(I would also accept “Looks like you’ve got egg on your face” or “Yolks on you.”)

Bam! You attack with your General and ZOMG you’ve got 4 potentially huge Magmar threats with rush ready to rumble into your poor unsuspecting opponent and his minions! Depending on what you get and where they spawn, that play could end the game right then and there from even a max life total. A Silithar Elder and Unstable Leviathan spawned near your opponent? MagGlad.

Heck, you don’t even need to have your artifact equipped to pull this off. This here’s a nine-mana combo that can be executed from out of nowhere. That’s a little scary.

Wrap Up

So what’s the final assessment?

Only time will tell if Morin-Khur is the real deal. Three attack for five mana isn’t really anything to write home about, so if it succeeds it will largely need to synergize with the deck it’s in fairly well. Hopefully more sweet Rebirth minions will show up in this expansion to filled out a real Morin-Khur inspired deck.

What I do know for certain is that I plan on building this deck. It’s just too darn funny not to try out!

Thanks for reading,

Zoochz


This is a companion discussion topic for the original entry at https://news.duelyst.com/denizens-of-shimzar-spoiler-morin-khur/

#2

Very very interesting…

I love hove CP pushes card that just support archetypes and challenge our little mind to make decks that go beyond ,value and stats is key’’

Defently something something i wont judge now because i just dont know if there will be new rebirth minions or if this and that will make Eggmorph + Khur combo a thing…

I just say that Magmar isnt so clustered at the 5 mana slot (with Spritharvester being a shadow of its former self)

So my first thought was ,another thing that contest the 5 mana slot’’ but magamr just lacks that…so a 5 drop coud be a thing but you really have to built around that because you can loose the game when it doent do anything when played (altho Magmar has , not like other classes, very good recover cards wich can swing the game…Makantor/Plasmastorm)

Lets see…Eggmorph and this seems like a very good combo that i am looking forward too…lets see…i am not sold yet because i want atleast one other rebirth minion

(because there are just 2 good ones and Silithar elder…woud be dope to hatch that but when you cant remove it then hatching another one doesnt change much…woud just be overkill)


#3

I’m extremely confused. These changes seem to suggest a massive power gain for Magmar, which is already pretty top tier?

“Chrysalis Burst goes from borderline unplayable to potentially game-ending. Imagine casting this on turn 2.”

Being able to create a game-ending situation on turn 2 is a good thing? I don’t understand.


#4

Every faction is getting some broken stuff so I wouldn’t worry too much about it. And besides, eggs from early burst will still be just as easy, probably even easier to kill. Only difference is how they get to use the minions that do survive earlier. Sure, the potential combo with the artifact later can be quite strong but artifacts are not hard hard to remove. And even if the combo goes on, again, every faction is getting something broken so whatever.


#5

With this artifact you can play Burst and hatch everything before your opponent can even answer. Or am I reading it wrong?

And are more ways to abuse the power of Taygete really something this game needs right now? :slight_smile:

I’ll fully admit I may be missing some things but this stuff looks very broken.


#6

Thanks for the interesting write-up, Zoochz.

Morin-Khur seems like a very interesting card and I can definitely see a lot of potential in some crazy combos. However, it is largely useless outside of a combo and it is expensive. Expensive combo pieces are not that great in general, because in addition to the usual limitations of waiting to use a combo, you also have the limitation of needing to survive long enough to use it. However, the combo might be strong enough to offset that? I guess we’ll see. The card would have been much stronger without the attack buff but being 3 cores cheaper, but maybe it would have been too strong then.

As to the Rebirth buff, I’m not so sure it will be as game-changing as so many people think. The thing is, eggs are usually always killed on the turn they are made anyway. The opponent knows that if he leaves an egg up during your turn, it will be hatched, so nine times out of ten they will either kill the egg immediately or refuse to kill the minion that turn in the first place. Whether the egg hatches on the start of your turn or the end does not matter too much. If your opponent can’t kill your Silithar Elder egg on his turn, you’ve likely won already, since he likely won’t be able to deal with two Elders the following turn even if the new Elder isn’t activated yet. I do admit that the change will boost the effectiveness of Chrysalis Burst though - the major weakness of the card was that you were essentially paying 4 mana to do nothing until two turns after it was played. Of course, this new artifact, Egg morph and likely more new cards are made much better with the upcoming Rebirth buff.


#7

Burst and Hatching everything not only requires you to have 9 cores, it takes up your entire turn, it isn’t reliable, it requires your general to be in range on something that can damage it and it requires your general to not be in danger of dying. And it can’t even be Flash Reincarnated out early like Skorn/Metamorphosis.

I know the whining is inevitable, but maybe at least wait for the cards to come out before starting?


#8

If you can hatch the eggs from Chrysallis burst the same turn it’s played for 9 mana (or 4 if Morin Khur is played a turn before)… And if they have Rush? This game is just gonna get stupid. Songhai takes like 4-5 cards to do it’s big hits. Magmar and Lyonar can now do it in 2. What’s the point of playing Songhai if combos like this are going to exist? I’m hoping that the minions only have “Rush” if they hatch at the start of your turn normally. Giving them rush off a Morin Khur combo is just broken. Sorry, it just is. that means that an Egg Morph/Morin Khur can pretty much give any minion rush (again for 4 mana if Morin Khur is already on the battlefield.

Yes, every faction is getting “broken” stuff, but this almost redefines “broken” (again assuming Morin Khur-hatched minions have Rush). If they don’t have Rush, then that would be more on the level of “broken” that the other factions are getting.


#9

As resident timmy I APROVE 10/10

Jokes aside, for this to truly great you need some sort of board presence and set up, or it needs to be quite late in the game. If they add more rebirth minions, this gets even better, and I wouldn’t be surprised if they did, so who knows? I’ll be sure to make a silithar/burst/khur deck once shim’zar hits, even if it is terrible!


#10

I though Emil was Pylon :smile:
I hope you.ll post more video on YouTube !!

It look really strong, I hope it won’t be nerfed at the middle of the first month…

I am also a little bit worried with the DLC ? Shimzar looks like a race to get all the legendaries… :disappointed:
Did CP made some (useful) rare or common ?
Will it still be possible to hit S-rank with budget deck ?


#11

Magmar already had minion that gave rush and honestly it wasn’t that bad and this way more set up than that.If you let a person equip artifact and have taygete on the board you are asking for it imo.


#12

skorn, sphere of darkness, and bloodtear just became auto-include. heck it might even make breath of the unborn, tempest and ghost lightning something that every deck has to run, if so RIP lilithe swarm


#13

It’s not necessary to cast them both on the same turn. And while that does give your opponent a chance to get rid of the artifact on their turn, getting 3 hits on a general in one turn is not always viable, especially if the artifact is played at the right time.

It’s only a two card combo, and both cards are good in their own right, so this doesn’t seem a compelling point.

That’s the standard deal with Vaath though. He almost always will be near something unless he is near death. Note that he only has to deal damage, not receive it, so for example Dampening Wave can be used.

This is a discussion forum. A very enthusiastic post was made about these changes/cards and I am politely expressing concerns and asking questions. I didn’t scream and yell, I didn’t say it was definitely OP. I simply gave my impressions on how this looks, based on how things were described.

I’m sorry you consider that worthy of being considered only “whining”.


#14

Magmar swarm. The horror.


#15

Interesting artifact,we already know that silithar Elder is being nerfed,but will this also nerf other rebirth cards? Celerity rebirth minions with this card would be insane :slight_smile:.


#16

Sorry, I broke my “Don’t panic until all the cards and mechanic changes are known” rule. I’m still a bit worried, but there could easily be card/mechanic changes coming that make this less appealing than it seems. If not, well, I have a heck of a lot of Magmar cards to acquire. :stuck_out_tongue: (Currently I have no cards with the word “egg” in them if that gives you an idea, nor have I disenchanted any.)


#17

I sipply love it, it gives so much potential to deckbuilding!
This gave Magmar a whole new area of work to discover, I can’t wait to try building a chrysalis morin-khur deck…


#18

Thanks for the article Zoochz.

Silithar elder is by far the biggest winner of the new rebirth rule but he will get changed so that is fine.

Glad chrysalis burst is getting buffed (favorite card in flavor).

Morin-Khur is a cool cards but in order to make it worth it ,you will have to play a lot of egg cards (hopefully we get some new one) and the egg cards would have to be good by themself.

And btw why the fuck are you guys not using you real pseudonym on the forum ? It is really a pain to recognize people in here.


#19

With this, Vaath now swarms better than lilithe.


#20

I’ve had games lost on turn two, think a very heavily buffed Shakri Avatar or a heavily buffed Lion. It’s a thing that happens in this game.

And I’d argue that Kara and Abyssian are the top tier decks, none of the magmar decks currently run Chrysalis Burst (except mine) and they probably wouldn’t include it either because it doesn’t fit their style.

I for one am looking forward to the Egg-centric deck I’ll be playing.