Hello, I started to play Duelyst recently (1 Month or so) and something that I struggle at is how some interactions work, so I’m here to present a brief idea and to know what other players think about.
This idea is based on Demonstration Mode from some games (like Dota 2 showcase) and is intended to allow players to try cards and combos without actually having them, so they can try it before investing on crafting said cards and to see how some interactions would work.
So, Demo Mode, how is it?
Basically, you go into a match vs a static Bot(Dummy) and there you can do ANYTHING you want to do with any cards, stats and etc.
You could, for example:
-Set any minions on the board for you or your opponent:
You wanna try something against a specific card? no problem, you can just look for the card you want to play, select it and choose for which side you wanna summon it (you or your opponent).
-Set any stats (Buff/Debuff):
You can change the Attack and Health of any minion and General on the board to simulate, for example, a Chakri Avatar 9/10.
You can also try some interactions to see how it goes. For instance, your Aymara Healer trades off with the enemy Aymara Healer. You had 5 health. How it goes? What goes first, dmg or heal?
You could also set mana required too, so you dont have to keep summoning/deleting minions from the field to drag that mandrake to 0 mana.
-Control the minions
So, the bot is static, what means is, basically, you are BOTH Generals. With this, you can simulate some combos that need positioning or movement in that turn to take course (Keeping the system of each General on its on turn).
And of course, some others things could be changed/added to improve the mode.
In overral, what I think this mode will help is to:
-Improve Gameplay by allowing players to try combos/cards even if they dont have it. Of course you still have to craf the said card, this mode would just allow you to TRY it.
-Give a better understanding of some interactions work.
-Allow players to create combos more easily, because they dont need to wait for that specific situation to happen for them to try the combo, now they can just create the situation they want to.
-Simulate turns from real games so you can remake a turn from a specific game and try to have a different approach to it
The advantages of this system in my opinion would be regard new players trying cards and differents combos to allow them to “feel” the cards before investing in craft them and give a tool which would improve the understanding of some mechanics/interactions in the game.
That is my idea, any opinions are welcomed. Sorry for any spelling/grammar mistakes and thanks for the attetion.