DeathsAdvocate’s Master Thread: Rotating Trials of Mythron


#101

Do you have any plans for putting up a non-Strategos Brome swarm deck, surgeforgers et cetera? Or a Vetruvian golem deck? I’d like to see how the updated versions of those lists fare in your opinion against all the other scary stuff kicking around now.

Also, have you considered any Mythron Wanderer decks for your armory, or do they just not interest you? I’d like to see your take on those things if you’re so inclined.


#102

Skipping strat in brome just feels bad, particularly now that surgeforgers are not counterproductive with the deck anymore. But I just have no interest in refining/experimenting with strat currently. As for non strategos stuff for lyonar in general, yea its on my list, but it may be awhile.

Vet Golems will certainly get an update, likely before lyonar, but vet is also lower on the list due to being so meta right now.

I really dislike everything about wanderer, plus refining highlander decks takes a long time. I will likely get around to it eventually but its pretty down there.

Everything else > Vet > Lyonar > Wanderer > Songhai/Unlimted


#103


If you are looking for wanderer decks then these three are pretty refined and also super strong (in order of strength I would go brome, rag, reva), I am currently s-2 with them and also came 4th and 1st in tournaments on saturday. ryv came first in the one I came 4th in and he was also running wanderer rag, and I think his list is better than mine, his list should show up on the cast of the tournament, which should be on tm87’s channel.

#104

:stuck_out_tongue: Songhai is still on the bottom of your to-do list. Eternal last place.

Would “everything else” include Unlimited decks, by the way? Or would those fall somewhere below Vetruvian in the hierarchy?


#105

Ah right, I guess unlimited comes after Songhai, or on a case by case basis.


#106

…After Songhai. Well, crap. I was looking forward to what you’d come up with, but, uh, that ain’t happenin’ any time soon.

Oh well. I guess I’ll show you what I’m working on right now anyway. I’ve taken to calling it Sixdie.

The idea is pretty obvious, make my dying wish stuff one to two mana cheaper, and dump minions onto the field until their general dies. Any obvious improvements you can see? Maybe spelljammers instead of void hunters since this thing eats its action bar pretty fast under ideal conditions? I’d be up for changing basically the whole deck, including the general. I’ve asked other people about this deck before, and tried several versions of it, but I’d like to see your take.

If you don’t feel like messing with it, that’s fine too, I’ve lost count of how many decks I’ve had you build/fix/fine-tune for me already. Either way.


#107

Desu-advocato-oneechan’s hatred of Songhai is so

Ka (◕ﬦ ◕✿)
Wa (◕▿◕✿)
iiiii (◠‿◠✿)
~ desu (◕ ꒳ ◕✿)


#108

When you use an optional honorific that really doesnt mean anything as a stand in for " death" :facepalm:
Its “shi no shucho sha-oneechan”
(ノಠ益ಠ)ノ彡┻━┻
Also japanese has no word for “advocate”
Exactly. The closes I got was claimant of death.


#116

Do please post Bagom links when you want deck doctoring :stuck_out_tongue:

Spelljammer is an amazing aggro tool or a combo with things that want your opponent to draw cards, but outside of that I do not like it at all, and it has no real place here. Your version of the deck is really solid as is, if anything I would consider cutting the void hunter for dispel or healing as its already got a medium curve and card advantage from nekoma/desolator.

I do favor Lillith for dying wish in Standard due to providing fuel for darkfire and ritual, but in unlimited I lean more towards Maev with soething like this:

http://www.bagoum.com/deckbuilder#MTozNTUsMzoyMDIwMSwzOjExMDg0LDM6MTkwNTAsMzozNTksMzoyMDA0OSwzOjEwMDIwLDM6MjAxOTksMzozNDEsMzoxMDk3NiwzOjExMDU3LDM6MzQwLDM6MzIyLDM6MzE0

But this is all just theorycraft for now.


#117

Not that its my sphere of experience or anything but personally (and after collaborating with some other S’ers) I like Sellsoul in these type of contexts. Sellsoul is a 3 mana 4/5 and with Collector often a 2 mana 4/5 or less which is absolutely massive early on and often gamewinning when paired with a Azure Horn BBS turn. Granted this is more applicable to Standard as my hold on Unlimited is shaky at best (also because that format is a dumpster ground as far as testing is concerned)


#118

That is pretty neat. I had not tried him yet, and completely forgot he was dying wish. I may end up making a standard version for Maev after all when I find the time.

Rough draft theory craft:
http://www.bagoum.com/deckbuilder#MTozNTUsMzoxMTA4NCwzOjE5MDUwLDM6MzU5LDM6MTEwODgsMzoyMDA0OSwzOjEwMDIwLDM6MTExNDYsMzoxMDk4MiwzOjM0MSwzOjM0MCwzOjMwMDM5LDM6MzIyLDM6MzE0


#119

I was messing waround with aggro Cassy, and came up with this. The idea is: Can we actually just spam piles of minions until they die?

http://bagoum.com/deckbuilder#MTozMjMsMzozMTMsMzoyMDA0OSwzOjE5MDUxLDM6MzYzLDM6MjAyNDMsMzozMDAxNCwzOjEwMDEzLDM6MzYxLDM6MTExNDYsMzozNTAsMzozNDEsMzoxMDk3NSwzOjExMTE1

I borrowed from your current version, your Immortal Vanguard version, and the conversation you and @eurasianjay were having about sellsouls.

Side question, why do your builds favor void pulse over grasp of agony?


#120

Grasp is unreliable. Pulse is healing that does damage and thus lets you beat aggro/burn decks while still being aggro. If I am a slower deck I will usually get my healing from two drops, if I am aggressive pulse is perfect. I do include grasp sometimes, but when I can find another source of AOE I will often skip it. My Intensify version has AOE from Riftwalker so it skips it, the darkseed version does run grasps.

Your current list is solid enough, it has an aggressive but healthy curve with the card advantage to support it. Since your not running healing I would swap flameblood into primus fist, and I would try to find room for either grasp or another AOE source as thunder alone does not usually cut it.

Main issue with this deck is while it is very solid it has very little out of hand push leaving it very vulnerable to decks that pack a lot of answers. And without healing its going to struggle against burn and stuff like aggro vet. And with even less AOE its going to have a bad time vs swarm.


#121

Mirrorrim ?
Could be nice on Bonecrusher, Desolator TH etc.


#122

The main problem here with Mirrorrim would be the loss of tempo in playing a 2/1 that does nothing the turn when it’s played. The deck might need some more healing then to balance that, and then it’s already a bit different list.


#123

So I thought about what you said, and had another idea, a variation on something I tried a while back.

http://bagoum.com/deckbuilder#MTozMjMsMjoyMDA3MCwzOjIwMDUyLDM6MjAwNDksMzozNjMsMzozMzksMzoyMDI0MywzOjMwMDE0LDM6MTAwMTMsMzozNjEsMzozNDEsMjoxMDk3NSwzOjExMTE1LDI6MTExNDMsMzozMjA=

Are phantasms any good? I’d happily switch them in this list for primus fists, or for blood sirens and the bonecrushers for void talons (I rather enjoy that combo), but I was looking for something that didn’t have an opening gambit I could waste, and also didn’t burn Cassy, unlike a certain warlock.

Anyway, the idea here is an aggro deck that skips the self-harm of flamebloods in favor of softening the opponent up early, then wiping them out with alphas and revenants later. Void pulse and desolators for healing, grasp of agony and thunderhorns for AoE, and lots of out-of-hand damage once the late game hits.

How does this stack up? Any good changes you’d suggest?

Sorry, I’ve just been on a major aggro Cassy kick lately.

Edit: Oh! And I named this one. Thanatosian Smile. Named after the coolest attack of Bartandelus, the actually-pretty-cool main villain of the otherwise-fairly-lame Final Fantasy 13. Video related. If you’re not inclined to watch, thanatosian smile is where Bartandelus, basically a giant machine god, has his face open/come apart to reveal a massive bank of cannons that all fire continuous energy beams for a couple seconds. I dunno, I think that name’s really cool and considering Cassy’s smirk, it seems to fit.


#124

Your current list is again sollid and this time covers all its bases. But now it’s jusf sort of slow and may have a tough time keeping up with what everyone else is doing around seven mana. But I have no major suggestions on what to change for it other then perhaps tinkering with what is 2x/3x.

Phantasm Rush was THE deck of the meta not to long ago. Back when Rev costed seven, tiger costed theee and phantasm did +2 (double what it does now, which yea I know that’s obvious but my point is they nerfed the cards power by HALF)

But they just destroyed that deck with nerfs. It’s also quickly verging on a midrange deck.

Anyways the key to phantasm was not playing a lot of minions so that phantasm only buffs good stuff like rush. I am not sure if it’s worth trying to do that anymore, but something like this is the general idea:

http://bagoum.com/deckbuilder#MTozMDEsMzoyMDI3MiwzOjIwMDUyLDM6MjAwNDksMzozNjMsMzozMzksMzozMDAxNCwzOjIwMDU3LDM6MzQxLDM6MTAwMTIsMzoxMTExNSwzOjMwMDM5LDM6MTExNDMsMzozMjA=

And if you really wanted it to be cass inkling, chakram, and ritual could be swapped for punish, grasp, and hound/Jammer.


#125

I’m not particularly married to phantasms, so after that assessment I think I’ll just stick primus fists in there instead. The idea here is that games can run to seven or eight mana a lot of the time anyway, so why not pack huge out-of-hand damage at the end of the game? And until I get there, I can just replace the rushers, probably wouldn’t start trying to keep them until five mana and up. But it’s all just an idea. I’m gonna play around with it and see how it does, I guess.


#126

sighs

6 turn one plays in what you both call an aggro or midrange build.

Let me repeat that: only 6 turn one plays in a freaking minion build.

Again? Only 6 gosh darned turn one plays in a gosh darned MINION BUILD

REEEEEEEEEEEEEEEEEE


#127

If you’re talking about my most recently posted list, gibbet, phantasm, spectral blade. Nine. Spectral blade isn’t ideal, but isn’t bad either. It limits where my opponent can drop something without losing it.