Introducing the all new and improved non-spell (kind-of ), non-Ox, control Reva!
After sifting through my Songhai repertoire, and constantly coming back to all intensify strategies, I finally decided that knucklestorm needed a lot more love than as a 1 mana 8g8s damage spell, and Mantra spam.
Obviously this deck is based around Knucklestorm, tossing out every single Songhai spell in favor of those that support the card. Generally, we want to mulligan for our strong 2-3 drops early on, and start replacing for things that will help in our match-up. Lightbenders for vet/abyss/vanar, and Paragon for sticky Lyonar/Magmar stuff. Tracer is added in for extra aggro and face pressure, along with being great for saving Reva from annoying minions we can’t manage to remove/dispel. Having minions that usually have a sort of 2-1 trade allows us to gain the tempo we need to transition to our late-game, where we start burning our opponent’s face (if they already haven’t been killed by our Dioltas/Panddo/Fox).
Bloodtear Alchemist - Provides more ping, along with having a great 1 mana body
Mystic - Standard 2 drop, preserves our HP to get to the late-game
Herald - Same as Mystic
Cryptographer - Synergizes really well with BBS
Battle Panddo - The cheapest AOE Songhai has available without being a spell, also has a decent body, and is really annoying for some factions to clear
Lantern Fox - This is a flex spot, but I felt like the deck needed another 3 drop, lantern’s ability is pretty good, but comes with a terrible body, and the deck should not replace the phoenix fire unless it absolutely has to.
Dioltas - 5/3 body is not something people usually want to hit, and it trades incredibly well if it doesn’t die to a 3 drop before it gets in range. The tombstone is also really tanky, and gives us the much needed lockdown to make our escape/stall the opponent.
Lightbender - Vaath and Obelysks aren’t fun to fight
Silhouette Tracer - Allows us to hit targets that need to be cleared, but have terrible bodies (ranged minions/Ripper Eggs). Also gives us a turn to burn the enemy if used to run away.
Paragon - Wanderer isn’t fun to fight
Tips and Tricks
- Don’t meditate Knucklestorm unless you have a Heavens Eclipse that will draw them
- This deck has a late-game capable of winning from virtually nothing, you haven’t lost until you lose the last point of HP. This means running away is potentially stronger than being aggressive
I believe that having 0 other spells besides the knucklestorm package is the best way to play the deck, because you don’t dilute the tutor of Heavens Eclipse
If there are any questions why a card isn’t included in this deck, ask away! There are potentially many cards that could make this deck more consistent that I haven’t considered yet.