Partially get the rationale for rotation; certainly makes design innovation in new expansions easier for CPG, & the game will be more accessible for folks w/low #s of cards who can’t spend $ on orbs or invest time grinding to earn gold.
But I strongly disagree w/the assumption that unpredictability makes the game less enjoyable, for experienced players or new peeps. When I began playing Duelyst (right before Shimzar), being continually surprised by the diversity in deck types was why I fell in love with the game. As a “longer term” player, it’s hella fun when an expansion comes out & offers cards that make certain oldies relevant again. But when I want to play the game THE LEAST is when every other match has me up against the same deck type. Limiting card options in the ladder will = less originality & will force those of us who like playing w/weird decks to jump onto the same composition bandwagons as everyone else, just to stay competitive.
Hope there’s a “Wild” ladder option, too, so CPG can compare data against the regular rotation-based ladder. Suspect it’ll reveal the Wild option ends up being more popular, honestly.
R.I.P. on ladder for Arrow Whistler, Blistering Skorn, Prophet of the White Palm, Sunsteel Defender, Tethermancer, Captain Hank Hart, Dioltas, Night Watcher, Syvrel the Exile, The Scientist, & Eclipse, since you’ve been in a ton of my decks.