Duelyst Forums

Connery0 signing in

Hello I’m connery0, I’ve been around in duelyst for a while and love the game, but have mostly been a lurker on media like reddit or the old forum. (altough I did join a few of the cool discusions before it’s doom)

I’m one of the Scrolls exiles that found their way over to this game. (the game started a massive love for cardgames for me)
And due to lack of decay I went with abysian in duelyst, and never realy left the faction.

I’m a shitty artist for a hobby and a programmer, and love game design so you’ll probably mostly see me in threads about cards or mechanics.
(or I’m talking about one of my joke decks)

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Welcome! I’m also a programmer by vocation who loves game design.

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Hey, another shitty artist and decent developer, you’re speaking to me man. Everyone around the office is subjected to my awful doodles during meetings.

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Welcome! I’m a scrolls exile as well, eventhough I made the transition long before the servers shut down. We recently created a Duelyst Guild of ex-scrolldiers. I can invite you to our discord server if you’d like. I’m sure you’ll recognize some familiar faces.

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Oh sounds fun, please do ^^

And cool to see other programmers here

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Yeah, we do seem to have a few programmers here.

Out of curiosity, what do you guys program and what languages do you program in?

I program color and shape recognition algorithms for automated food sorting (ie. anything processed like french fries, dried fruit, nuts, etc.). I use predominantly C++ for the algorithms themselves and Smalltalk for the UI that controls them.

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Tbh I only just graduated and we mostly used java and C#

My last school project was image recognition with open CV and using it with ROS to fly a drone.

And my internship was about python web applications :smiley:

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Cool. My senior project in college was programming fleet behaviors for autonomous miniature submarines. It’s crazy what we can ā€œteachā€ machines to do these days.

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Wow, I’ve been developing so long I barely remember what I did in college besides my algorithm class. I started with VBA and VBScript with some VB.Net, C#, Drupal, ColdFusion and all those Web based things. Now I’m beginning to dive into Angular 2 and still use C# for the server APIs.

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Well, that’s a lot of stuff to cover at school ^^
(never was that into the web part though, probably a lot because of the teachers I got for it)

… Okay that sounds realy cool, got any documents of it left over? or how it worked?

JHey there!

Also programmer here, but not so much connected to game development. Rather Scala (+Java), Mathematica + R, c, c++, c# and tens of other languages, machine learning + algorithms, but I’m trash if we consider design and art. Currently working on a good lidar radar based robot SLAM with a friend.

Well, I am currently working on a game now, rather simple, you will be possible to download it soon I guess, but I have to learn much about it as I am not connected to game development.

To be honest, I was more into backend stuff, but now I am currently learning more Wolfram Mathematica, R and Python science libraries + ML, because I wanted to try data science. On the one hand I don’t consider Python to be a true programming language, on the other is has so many possibilities…

I am also interested in LEGO programming as my university has special science circle for it and some interesting tournaments like labirynth solve. Lots of fun and because it’s in Java it’s easy to try.

Oh, Id forget about STM programming I recently tried. But it’s much harder than higher abstraction. I mean, the lower the harder for me…

But at least I can build something that actually works.

God, I also program beacons for IoT!

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Sadly no. We had five of them that the team would run tests on out in a nearby lake. Code was mostly in C. They were part of a research project for the Navy. They were eventually intended for searching for mines. We were just working on the communication and propulsion control of the subs themselves…which to test we’d load a sub onto a cart and walk around campus with it to see if it could track it’s position. We’d give it a route and verify that when we got to each corner that it’s propellers and guidance fins would adjust correctly (as if it were in the water). Pretty fun. They communicated via radio when on the surface and by sonar pings when submerged.

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