You forgot to consider the 3/3 body that accompanies falcius 
Concealing Shroud
Sunstone Templar? I think? And Sun Bloom.
Shroud and to an extent Corona feels like yet another failed attempt by the Developers to buffer control playstyles since cards this cheap will just end up seeing more play in more aggressive variants, which has already taken place.
One of my biggest issues with shroud is that it prevents pinging artifacts. With so few artifacts being present in the average game, teching in rust crawlers is useless most of the time, but shroud gives vanar the ability to have a 5 damage general for the entirety of their turn and yours.
Exactly, this is why imho shroud should not prevent damage the turn its played but only during opponents turn. That way at least if you want to Attack, artifacts takes damage. Right now White asp+consecutive shrouds is ridicoulus!
It seems like I did overlook the fact that Falcius leaves a body behind
. That must be because, at least in my experience, his body isnât that helpful. Shroud may not leave a body behind, but I still think it is stronger than Falcius because it works better with cheap Vanar artifacts then expensive Vetruvian artifacts, not to mention that spells can be used in more combos than a weak body with opening gambit.
Shroud is way better then falcius because it prevents damage during your turn AND opponents turn. Imho its too much for a 2 mana spell
Any change we see will probably involve a mana cost increase. I could see it as a 3 mana spell. Still all shroud does is point out the value of dispel.
The card may be a little over the top, but is nothing egregious.
Its corona that should be reworked. Casting it if youâre the playing first is almost equivalent to gaining an extra turn. Its so easy for the opponent Varian to develop wailing overdrive and youâd just be slowing losing for the rest of the game.
A turn 1 play is bad you donât develop a board tour opponent will have at least one minion on you. And if your trying to get them to stay on their side you have 2 more turns to fully get on their side. Their are tons of pings making artifacts that much harder to keep. If your going face or like to rush damage on a general well play a bit differently then. Itâs cheese to think you can just hit people face with out some form of punishment. Vanar needed those 2 cards very much you guys will learn to adapt is all.
Yeah, I canât even count how many times my Obliterate/Spec Rev setups have been thwarted by Shrouding. Usually ends with me losing the game since they get two turns of free face damage plus whatever cheese they pull out of their decks.
Tethermancer might but it does have the text dispel any minions that attacks this one (note minions)
but dispelling generals has only recently become something that actually does anything - so it probably doesnât work but it may be changed to, I canât remember the last time I saw a tethermancer played so it is in need of a buff.
Edit: noone really asked for this, but It miiight work, however unlikely
No tethermancer 100% doesnât work, since its text is fairly accurate. It dispells minions. Dispelling Generals has been a thing since the introduction of BBS with Vaath, and maybe even before that, it just wasnt very relevant.
Thatâs more to ur poor foresight and planning. Obliterate is a turn 8 play for you so between now and they played a shroud which they should have you would know there were 2 more in his deck. Heck I donât see how you donât have your degenerate Grandmaster as she gives you a constant stream of high value minions. Vanar has a lot of low hp minions so get to no creep with ur bbs early shouldnât be hard.
Ah. Forgot about vaath and sunforge lancer⌠maybe some other cards Iâm not thinking of. Tethermancer is in dire need of a buff, unless itâs extremely meta and Iâm just not seeing it played.
Man, those are a lot of assumptions
Thatâs the thing, they never play one until theyâre at the point where itâs the only way to survive. By then, Iâm lulled into a false sense of security.[quote=âpersona0, post:41, topic:7481â]
Heck I donât see how you donât have your degenerate Grandmaster
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Maybe because thatâs not part of my deck/playstyle?
That isnât the problem. My issue is with having tons of creep set up already and being forced to wait on blowing them because Iâll lose value. And before you mention dispelling, itâd be difficult to dispel and Obliterate in one turn, which means Iâd have to wait until my next turn to Obliterate which defeats the purpose of dispelling in the first place. Additionally, you have to deal with whatever else they drop along with the Concealing Shroud, which leads to a whole lot of heartache for me. Kind of hard to prepare for someone pulling a Get Out of Jail Free card from their ass without already having it set up, which will obviously detract from reaching my win cons.
No need to be so aggressive about the topic. Comments here are not a personal attack against you. Maybe if you could enlighten us with plays that could thwart concealing shroud, it may actually change my view about the card.
I donât know how u read what I wrote as angry or aggressive. Degenerate Grandmaster was more of a joke then a serious dish but obviously you. Didnât catch that so Iâm sorry for not telling that better. I suggest to refrain you from getting to emotional in this discussion please.
Anyhoo can we all agree we can generally tell what a deck is by the cards people play. If we can agree then we can generally tel what cards they might have and what their Wincons will be. Faie is a easy read most of the time and one of the biggest draw backs to Vanar is their lack of card. You either want to use Concealing to block bug enemy turn damage go face or trade with a minion. Each of these are ez to read.
On Cass no being able to one-shot as she pleases this game shouldnât be like a jrpg all rigid straight by the numbers it should be a western rpg free unwieldy where any thing can happen. Vanar as low card draw if you canât get them to 3 or 2 cards you are doing stuff wrong. They pull out a draw spell or a minion then assume they are looking for something. A alcun lore master and a Concealing is a hard thing to hold when you are being pressured.
my views just changed on concealing shroud using it first hand. You are definitely right about it being hard thing to hold when pressured. Its not a spell youâd want if you are on the losing side but its something that quickens the game when you are already have the advantage.
Having played with this card, my findings is that this card has a very significant cost. It still costs a card to use, which limits its usefulness. In playing it, it felt like the card âfogâ from magic the gathering, only a little bit more glorious because it also allows you to still do damage. I can imagine that there is a lot of synergy between it and artifacts, but on the whole⌠It is very situational. It is very meh when you are at parity. When you are behind, this could buy you the turn you need. When you are ahead, the card does not pull its weight.
Overall, the card is fine. Nothing spectacular. I can imagine it as a card that grants you a couple of turns of immortality so you can get a combination of cards to go off with. On the other hand, I think the cost in cards might be too big.