Duelyst Forums

Casual mode [POLL]

An interesting way to see things ! Can support that.

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Okay, here goes my two cents:

Duelyst needs a robust player base, not an extremely massive one ala Hearthstone, but large enough considering its niche genre to keep queue times manageable and at least create the impression that the game’s in a healthy state, which in turn would likely prompt more real cash spending.

I just think casual mode, and by extension its current suggested means of implementation, would actually be detrimental to the goal rather than catalyse it. I largely agree with what I think @Sorostaran is trying to convey (his articulation on the subject makes the intended messaging difficult to decipher given my relatively limited vocabulary XD).

First off, a standalone casual mode will fracture the playerbase even more. I understand the belief that having this mode might entice far more players into the game to offset this fragmentation, but I don’t think this will happen. After all, Duelyst is a game rooted in the spirit of competition. Add to the fact that it’s a card game with chess elements and what you’ll get is a game - a great game - that appeals to a relatively niche audience. I don’t think a casual mode in itself will encourage the casual gamer to join in the same way that DOTA doesn’t entice the same demographic. Of course, I’m basing this of a gut feeling not facts so feel free to call out my bias. =p

Moving on to the point about implementing a toggle to halt your advancement through the ranks. It’s a very sleek and unobtrusive way to seamlessly implement a “casual-friendly” feature, definitely. I just (forgive me if I come off as dismissive or rude) don’t think it’ll work in Duelyst.

As implied by another in this thread, gold farming in the lower tiers would generally be far more time efficient. Players may find it far more beneficial to simply stay rooted in, say, Rank 10 and farm the crap out of lesser equipped players with no fear of rising through the ranks and facing the possibility of significantly lower win rates.

Yes, you can to a degree do something similar as it currently stands, but having the power to deliberately halt your advancement in the ranks while still capitalising on daily quests and/or the 3 win bonus may very well cause an bloated middle rank with relatively casual players at the mercy of efficient gold farmers. And these farmers won’t go away; they won’t advance, so they’re stuck at the stage where their win rate is optimal for them. They won’t need to worry about having to concede games just to go back to the point in the ladder where they can rolfstomp with impunity.

Another significant side effect is that such a feature will utterly compromise the legitimacy of the ranking system. I don’t believe I need to elaborate the point.

I DO think there needs to be a feature added to appeal to the casual gamer while also rewarding them for time spent. Though instead of casual mode, I think we should wait and see what the upcoming social mode thingofajig the devs have mentioned will entail. It could just be the perfect solution, who knows?

Again, I’m sorry if this comes off as rude or misinformed. I simply want to contribute to the discussion, even if my opinion deviates from popular sentiment.

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Well, I don’t remember giving my opinion on a casual mode in any interesting way so I’ll give mine !

I think casual mode will not BRING IN players. I can see why some think as such, but, incoming rudeness do not read if you can’t handle, it’s stupid. I have never heard of anyone choosing to play a game especially because there is a casual mode. I’ll only take some hard, cold, stats if you want me to believe it.
No. But I think it will help keeping new players, rather than getting them in. And this is the important stuff. Because to image this, any game functions like a Grimrock.

Grimrock continuously grows. But when it takes damage, its growth slows down, or isn’t big enough to sustain it. If you want to keep it alive, you’ve got three choices :

  • making it Grow faster than he takes damage
  • healing it
  • finding a way to prevent him from taking damage

Duelyst functions the same. You else try to :

  • get players in faster than they quit
  • get players in, a solution which only works temporarily
  • stop players from quitting

What’s the easiest of the three ? The third one of course.

Now how do you do it ? With a casual mode ?
Have you guys been drinking too much lately ?
It will not solve everything. You want to keep players in, you got to keep them ENTERTAINED. The ranking system is casual friendly enough iMO. You have friendly games if you want to also.
No, the true solution is to add more game modes, more archetypes, more balance, more god damn everything. Think of HS. Why do you think people keep playing despite the obvious total imbalance and unfairness ? Because it’s fun. At this point, HS should be renamed RNG Fest. But it’s fun to play with all its different game modes and campaigns. Casual is fun because you can play some fun non competitive decks cough your cards are mine cough. It never made the game popular. It only did a small part of it.

TL ; DR
My point is, a casual mode will not solve every problem. More game modes will because they will stop the playerbase from leaking out. And the game will grow by its own, solving every issue we could possibly have about queue times and the small playerbase.

“But that’s just a theory, A GAME THEORY.” - Some YT dude I don’t even need to advertise

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If you don’t hand Chevrons/wins back, then you can’t stay in place to farm newbies for 15 Gold bonuses for games on end under the current system. You can in your system.

Add Casual mode with separate hidden non-resetting MMR for each general…if and when there are enough players playing enough games in Duelyst in each mode to support them adequately. If you don’t have enough, then the current one-mode system is better already than a system that introduces many serious problems. =P


In all seriousness, there are two main legitimate reasons for players to want Casual mode right now:

  1. Test unproven decks without losing rank.

Friendly games with no reward can work for this. Add MM for Friendly games with no reward and a single hidden non-resetting MMR for players with no/not enough friends (with mutual-consent “second date” button at the end of these Friendly games with not-quite-yet-friends). I suggested this already in another “Casual mode” thread. With no reward, this isn’t likely to take a substantial amount of games away from a Ladder queue with critically low games played, but if it turns out that it does, then CPG will have to disable this as well.

  1. Do off-faction quests.

Unfortunately, there is a CPG profit concern here, as motivating players to have stronger decks for more factions pushes them toward acquiring bigger card collections. However, under the new economy system, the faction-specific quest is such a tiny part of your potential Gold income, simply letting the faction-specific quest go unfinished if the re-roll doesn’t go your way is not that punishing anyway.

Arguably, the faction-specific quest is already such a tiny part of the Gold reward that it probably doesn’t offer much extra motivation to expand your collection anyway. Without access to CPG’s business data, it’s difficult to make a very accurate guess there. The numbers may support simply removing all faction-specific quests from the system until there are enough Duelyst games played to support full Casual mode, or just change the faction quests to an option between two or even three factions to lessen the off-faction RNG impact.

The farming issue is fixed with either no gold from winning games, and or casual mode only applies to gold division+ making a safe place for newbs to hang out.

Handing out chevorns does not make the farming any better or worse, farmer stays in the division and horribly beats someone who has a negative experience, as opposed to occasionally he auto concedes which is just weird and not really positive. Said person may get 5 auto concedes and then get stomped, he is only going to remember the stomping, and its already unlikely that the same person is both getting free wins and getting stomped. With the current system its actually worse as either someone is getting a free boost for no reason putting them in uncomfortable places they were not ready for, or are getting stomped. And in either scenario this is still an extreme thing that is not common enough to really be an issue.

Yep I fully agree, that is the way to do casual mode and or why to leave it out. I am just trying to come up with a compromise. Sure if you don’t get gold for winning matches there is little motivation to use said casual mode, but that’s fine, it lets people just play for fun, or do one of your two points. If you want to rank, or get rewards you have to use the ladder. Its basically just friendly games but with matchmaking that wont split stuff.

Someone who hands out wins only “occasionally” has to hand out losses only “occasionally” or even less frequently than that in order to stay put in the current system. =S

Some newbie who gets 5 wins and then 1 stomp is probably going to remember that she’s 7-9 Chevrons and 4 wins ahead of where she’s started. =S

Of course, you can argue that it’s a psychologically aberrant girl who remembers the stomp more than being 7-9 Chevrons and 4 wins ahead of where she’s started, but then she gets the same feelbad from the stomp under your system and the sense of progress from being 7-9 Chevrons and 4 wins ahead from the current system taken away, too.

The current system doesn’t have to be perfect to be better than yours; it just has to be better than yours. =S

Really I thinks high time cp gave bigger rewards for newer and semi new players. They have more then enough cards now and would get player more invested in the game. I would love to see a in game highlander style tournament… Limiting the amount of legendary essential and such giving gold and spirit and such for just participating.

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