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By the time I started playing again, Meltdown was already a thing. I don’t think I can answer this question~
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There are problems on both ends.
Faie’s BBS is the textbook example of uninteresting–Do 2 face damage. It has a little something extra tacked on, but that doesn’t change the core of it. If it only did the damage if there were minions in the column, it would pass muster but would also be too weak.
Meanwhile, Meltdown is a troll’s card with an absurd power level. Nevermind that, with mass removal, it becomes insanely powerful–that sort of power attached to RNG does not make for a fun experience. Sure, some assholes may enjoy lucky snipes, but those moments are nothing compared to what happens on the other end. There’s no way to make an effect like that powerful enough to be viable without invalidating the premise of the game.
- Treviranus is unfortunately missing the point. Even if you can play Meltdown and enjoy it, that is not the reason that players are generally drawn to Duelyst. We can assume that some people want to just roll the dice and laugh at the results but they are a minority compared to those who want their input to have some effect on the output of the game.
Also, anytime a game is only enjoyable if you use some particular broken card/strat, the game is in a terrible place. Thus, whether he’s right or wrong, the end product is awful.
P.S.
It is worth noting that some other Vanar finishers also don’t require set-up. Embla doesn’t, at least. In that case, it’s a slow finisher in that the other player generally has a turn to react. Thus, it doesn’t feel as bad to play against. Lack of required set-up is certainly an issue with Meltdown but it is not necessarily the main issue with this pairing.