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Card Discussion Matron Elveiti

Or this was already a test.

This is a flavor legend- meant to be an over the top Concealing Shroud on a static ability. It would require a deck with an emphasis on building CA and locking- but as it is, is functionally unplayable because of Luminous Charge and Icebreak Ambush- which generate a type of CA, without having to build decks which compensate for Vanar’s cardflow issues (Ambush usually makes a pair of Snowchasers which have their infiltrate activated.)

The state of Vanar is such that the most effective way to play, is to recklessly ramp, and drop 5-6 mana spells until the opponent dies- and make such disgusting tempo gains, that your opponent can’t value around it. Therefore, these sort of soft-lock cards have largely fallen off (I actually wanted to make a Flawless Reflection build.)

The biggest problem with this card for me, is that it’s text is just plain wrong. If you attack an enemy minion with it, you don’t take any damage, which doesn’t line up with the description.

If this effect was on a cheaper card and given to Sajj, it could be amazing. As it stands, a 7/5 that turns your general into a buff pando in Vanar is nothing spectacular.

Grove Lion is better.

And cuter.

It kind of does, but it would be more clear if it said ‘and counterattack’.

At 6 mana so you could flawless reflect it would be better. At 8 mana you’re probably still better off with meltdown?

Confirmed.
No damage when your general attacks minion.

Would be good if it was ‘your general takes no damage from minions’. Immediate value, bigger threat. As is, not very good, but gives a nice body. If you want that though play Ghost Bae

Other than the fact that that’s almost exactly what the card does as you both cannot be counter attacked or damaged via Frenzy effects…

:thinking:

Oh really? The card text just says ‘attack’ which I assumed to mean just that, which would imply you can still be damaged by counter attacks and frenzy. Good to know!

Hey there,

Thanks for pointing out the fact that Matron hinders minions from counterattacking as well, I just informed the rest of the team :wink:

Which means this is a bug?

It’s a description issue, I doubt Mrs. Matron will have this effect removed :slight_smile: But it’s just my personal opinion 'till a Dev takes a look at this.

Yeah, fixing the description would be great! I think this is not just a problem for this card, but for other cards as well, which we discussed here among the community. If you see developers are responsive to this, I’m sure some nice guy can identify other cards with similar issues…

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Yeah we have talked many times about cards with unclear wordings @SnakeintheEye there were many threads after UP about the new ones, and some old ones were mentioned as well.

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Switch her status with Seraphim and maybe she’d see play (obviously ghost still would).

Currently Marton also means that your general does not take damage from Frenzy either. This is different from what Mark of Solitude does. Also, the tooltip for Matron matches Sinister Silhouette’s text, but not how it actually works.

I don’t think Matron’s ability should change much (though I recommend removing the frenzy protection because nothing else in the game is like it); it should just change to ‘attack or counterattack’. Matron costs too much mana to do what her ability actually says.

You don’t get frenzy damage?? Are you sure??

Correct

A Warbeast will not be able to damage you, even if you’re the secondary target.

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