It’s about what I thought it would be.
Often just a highend in goodstuff decks. More coherently used in decks that need to meatplow their way through walls. Not actually such a good card against Obelysks, since Obelysks have a good chunk of support to get around dispel- and the hose is often far slower than the pressure they generate.
This is a loaded question. Yes, mass wipes should exist in principal- I don’t think they should necessarily be minions, but that’s the designer’s business to work out, not mine.
The problem therein, the designers lean too hard on dispel as a concept to fix design mistakes. Dispel based answers attached to bodies give the game artificial speed, but are worse longterm than increasing the quality of faction-based removal. I’m of the opinion that each faction should utilize Dispel differently, with Lyonar having the best access, and Songhai having none/the most difficult to use. Being attached to neutral minions oppresses Vetruvian and Magmar, and doesn’t actually add all that much to the game’s balance than making obvious design mistakes less obvious (looking at you, Luminous Charge.)
EMP, is an upscaled Lightbender. You pick the one that best fits a hole in your curve. If your deck’s core cards all cost 4 or less, EMP makes more sense. If your deck has core cards that cost 5, 6 or 7, then Lightbender is the way to go. In this way, yes, EMP is very good- but like Lightbender and Shroud, it’s poor design direction.
It makes sense as a Golem. Mech is an archetypical tribe that cares about the Mechaz0r setup, whilst Duelyst takes it’s aesthetic cues from Guilty Gear, so everything is sortof “mecha” aesthetically anyways. Compare Falcius to my favorite Gundam (Gundam Sandrock)
By the aesthetic argument, half of everything in Duelyst should belong to the “Mech” tribe.