Card Discussion BloodswornGambler
Type: Unit
Rarity: Epic
Set: Unearthed Prophecy
Cost: 4
Stats: 2/3
Effect:
Ranged
Each time this minion attacks, it has a 50% chance to attack again, attacking a random enemy.
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Did the card match your initial impressions of it? Is it better or worse than you original thought?
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How often do you see this card on the ladder? What deck is it good in?
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Is there anything you like about this card? If there isn’t how would you change this card to make it better?
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Should card be changed if it is only seen as powerful in Arena or is balance stuff in arena is a lost cause because of unbalance nature of the mode? Would you be fine if some sort of arena only change was made to Gambler?
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Should game designed *Luck based wins exist in Duelyst? Is a luck based win fine if it does not happen a lot like a Gambler activating 7 times in a row or a person getting double or triple flash reincarnation and Juggernaut that you personally won’t see in multiple seasons ?
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Should card ever be changed because of feeling and not because it is **broken or simply put a large population of players say “I hate that card”?
*We are defining a luck based win in this case as win caused by random ability given by devs not by natural card draw luck that is core feature in all of these games.
** We are defining Broken as card that is key component top competitive decks and card cause player win large percentage of the time it is multiple of the card is drawn and played in the game.Helps the deck to win in clear disadvantage situations when they should be losing.
You don’t have to talk about the questions alone feel free to discuss the cards lore, art, and fun interactions along with competitive viability in this topic
New discussion every Monday ,Wednesday and Thursday
Please bring something to the discussion beyond i hate this card

