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Card Design Contest: September

Name: Silithar Sentinel
Faction / Type: Magmar Minion
Cost / Stats: 5, 4/5
Card Text: Rebirth. Whenever your opponent draws a card on your turn, your minions gain Forcefield until the start of your next turn.

Reasoning:

Magmar is in dire need of something to tie its various themes together, hence this design. The ability, which obviously works best with Magmars weakest general, Starhorn, synergizes extremely well with both Rebirth and Growth. Rebirth minions can get an attack in, turn into an egg and then have the ability activated to protect said egg until it can hatch again next turn while Growth minions can be used much more aggressively without having to worry about being instantly destroyed while still weak.
It seems clear from the recent expansion that Counterplay has no desire to change Starhorn’s ability but instead prefers to release additional cards that work well with it. In that sense, this is a step up in power from the underwhelming Vindicator and Visionar though those two cards in particular also work extremely well with this one and may similarly become enabled by it.

1 Like

Name: Obelysk Defender
Vetruvian, Minion
3-Cost / (4/6)
Summon Dervish
Opening Gambit: Set this minions Attack to 0 and it is now treated as a Structure.

Clarification:
When played normally this minion acts like an Eternal Obelysk, but when it’s dispelled it gains back its 4 attack and is no longer a structure so it can move.

So you pay 1 extra mana to let it move and attack when dispelled instead of becoming useless.

2 Likes

Wallbear
Vanar, Vespyr
3 mana 2/3
If you control a wall, this card gains +3/+2.

The name is kinda random, since I suck at naming. However, tying this kind of effect to walls blocks it’s usage in kara (walls are from spells, not minions to buff up) and buffs wall and faie decks without worrying it might become a kara staple of OPness. It also fits the whole value minions, albeit a bit situational

2 Likes

Storm Disciple
Songhai Minion
2-Mana/ (2/3)
Dying Wish: Add one Kage Static to your hand.

  • Concept art would add to the Chinese zodiac theme of Songhai, being based on a sheep-

Kage Static
Songhai Spell
1-Mana
Deal 1 damage, if Kage Static kills a minion add one Kage Static to your hand at the end of your turn.

1 Like

Giles, Winter’s Prophet
Vanar, Legendary Minion
5 Mana / (2/6)
All enemy minions and Generals use an additional movement point, and take 1 damage at the end of each turn while on your starting side of the battlefield

Will the opponents fight on uneven footing on their territory or will they brave the snow and take heavy attrition? This card is supposed to represent the harsh Vanar winter, and how it can lay waste to entire armies if they are not prepared. You can use walls to trap them on your side, or you could use this card to threaten the opponent to return to fight your infiltrated minions lest they want to suffer attrition.

Just to clarify, enemy minions and Generals on your side of the battlefield will be unable to move diagonally as it requires two movement points. Flying minions are still able to fly around the map, just with one tile less available to them.

Name: Kaido Tactician
Faction / Type: Songhai / Epic Minion
Cost / Stat: 3-Cost / (2/4)
Card Text:
Opening Gambit: Move a general up to 2 spaces

The assassins prefer your back.

Leonin Strategist
Lyonar Minion
6 Mana (5/5)
Zeal: All adjacent friendly minions have provoke

Leonin Strategist creates situations where he and your general can act offensively while being guarded against retaliation by granting provoke to those around them without gaining it themselves.

8 Likes

Earthquake Obelysk / Meteor Obelysk
Vetruvian, Structure
4 Mana (0/4)

AirDrop

Summon Dervish: (2/2) Iron dervish with provoke


These Iron Dervishes DO NOT have rush however, they are permanent.

1 Like

Umo
Abyssian, Battle Pet
3 Mana (4/5)
Dying Wish: Deal 5 damage to the next general that moves or attacks.

Arclyte Scholar
Lyonar, Minion
4 Mana (2/5)
Forcefield
Opening-Gambit: Give a nearby friendly minion +2 Health. If the minion has Zeal give it +3 Health instead.

A nice healthy minion that can hold it’s own as well as help keep other minions on the board and the OG is compatible with most spells.

Arclyte Taskmaster
Lyonar Minion, Epic
2 mana [2 attack/2 health]
All your minions and General can move and attack in which ever order.

Not an incredibly strong effect but greatly helps in the long run for positioning especially if you are able to keep it on the board. This effects Celerity minions as well, thus they are able to attack > attack > move > move or move > move > attack > attack.

2 Likes

Fallen Angel
Lyonar / Abyssian Minion
Zeal: Gains deathwatch (gains +1/+2)
4 Mana (3/3)

A double faction minion :slight_smile:
I tried to mix faction only skills, but dont know how to properly write it :S.

Ephemeral Soul
Vetruvian Spell
3 mana
Give a minion rush and ‘this minion disappears at the end of its owner’s turn.’

A little bit of burst for Vet, but at odds with the current trend for slowork decks that snowball board presence. There are, of course, a load of fun combos (mirage master OTK?) but I think that the mana cost is fair.

3 Likes

Magaari Keeper
Epic Magmar Minion
4 mana (3/3)
Rebirth
Your general has rebirth.

This card is intended to help give Eggmar the boost it needs to be a viable archetype. A very powerful yet incredibly situational effect. It has fairly bad stats for its cost, and is bad in most situations. However, it combos with Egg Morph and Wild Inceptor, letting you suicide your general into a nearby high attack minion and then hatch him for a full heal. This basically provides another reason to run egg-hatching cards. Also helps Magmar slow the game down by keeping you out of lethal range - if the opponent can’t kill the egg you would respawn at the start of your turn. Ties into the lore since the Magmar aspects are supposed to die and be reborn in an endless cycle, so there should be a way to give them rebirth!

It’s the 15th of the month, so the contest is over now. It’s amazing to see the amount of submissions (100+) and your feedback. It is the first contest we hosted and we are going to improve it. From the next month on you’ll be able to see the criteria for judgement. Furthermore we want to be transparent with our scoring and make it open to the publicity in the survey thread. The next month you will see more specific design prompts based on the poll in the discussions thread. I am pretty sure we will see fewer submissions, but with an even higher quality next month. We have already seen tons of great designs this month, but there were also cards unbalanced or uncreative. Last but not least I want to mention this month’s jury:
@eudaimonia
@DieMango
@qeltar
@attheedge (yeah that’s me :wink: )

From now on the thread is no longer open for submissions. You are no longer allowed to change your submission. For discussions please use the Discussions thread. The voting thread will be available from the 20th until the 27th.
(This thread can be closed by a mod now.)

10 Likes