We are a bit later than I announced, but here it is: The survey thread. You can choose which card of the following ones you find best. A jury has already filtered and voted the cards and here are only the best 20 cards. However, there were a lot more great cards and I’d like to thank everyone for participating.
To be transparent, you can see the scorings of all jury members and the final list here:
Top 20 Cards September
(We recommend to view this document to see our perspectives to these cards.)
But now, let’s hop right into the card designs:
Whenever your opponent draws a card, their General takes 2 damage.
1 Mana (2/3)
Opening Gambit: Your OPPONENT draws 2 cards.
Whenever a friendly minion with Rebirth dies, teleport it’s egg to a random space nearby this minion.
7 mana (4/8)
Rush, after this minion kills an enemy minion, it reactivates if there is an enemy minion nearby.
Give a minion deathwatch: -1/-1
Dying Wish: Add one Kage Static to your hand.
Deal 1 damage, if Kage Static kills a minion add one Kage Static to your hand at the end of your turn.
Return a friendly obelisk to your action bar. Draw a card.
Gain +2 attack, When this artifact is Destroyed, Restore Health to your general equal to the damage taken while this is equipped.
Both players discard their hand. Each discarded card is replaced by a Map of the Wanderer.
Map of the Wanderer
Draw a card. Your opponent draws a card.
3 Mana (3/3)
Opening Gambit: Stun an enemy minion.
Stunned enemies do not counter attack.
King of Crusaders
5 mana 4/6
Whenever this minion damage an enemy, create a Sanctuary tile under a random friendly character.
Sanctuary tiles: Friendly minions on Sanctuary tiles heal 1 health at the end of their turn and have their Zeal bonuses activated.
Give your General +2 attack. Whenever your general kills a minion, each of your Obelysks spawns a dervish.
4 mana 3/5
Opening gambit: Choose an enemy minion, this minion and the target can only attack eachother
Four Winds Archon
Songhai, Minion (Arcanyst)
5 mana 5/5
Opening Gambit: deal damage equal to the amount of spells in your hand to a minion or general.
4 mana, 2/5
Minions can only move and attack diagonally.
Aspect of the Ice
Transform your General into 4/15 Glacial Devastator with Ice Shred BBS.
Deal 2 damage to an enemy. If it kills them, spawn a Blazing Spine on the same tile.
Enter the Dragon
Summon three 3/3 Dragon Spirits anywhere on the board.
3 Mana 3/3
Ranged. May not move. When an enemy moves, this minion attacks.
Deal 1 damage to a minion or general, twice. If you control an Arcanyst, this costs 2 less.
3 Mana 1/5
At the end of your turn deal 1 damage to this minion and summon a 1/1 wraithling on a near by space.
In the list you can see 21 cards. Sadly, we are not able to create a poll with more than 20 options, so I decided to delete both cards with 5 points.
Now it’s your turn. Vote for up to three cards. Please be fair and vote for the cards, not for the people behind them! You are able to vote until the 28th of September. Feel free to discuss your decisions in the comments.