Scion’s Sarcophagus / Vetruvian/ Stucture/ 1 mana / (0/3)
At the end of your turn, deal 1 damage to this card.
Dying wish: Add ALL 3 Scions’s Wishes to your hand.
[details=Note]The wishes are gained in numerical order, First then Second then Third. If the effect happens to activate when you have 4 cards in hand,
you only get first and second wish. Also if the effect happens to activate at the end of a turn in which you have 3 cards in hand, you would draw all 3 wishes and mill the card you were supposed to draw. [/details]
The goal of this design is to create a card which gives a timed, delayed value, without creating a previously non-existing UI timer. The card costs 1 mana because A) the effect can be stoped with dispel B) the effect can be minimized by killing the minion when opponent has more than 3 cards in hand C) the Wishes need a further mana investment and D) opponent has 2 turns to draw a dispell. The minion has 3 health because at 2 he would be too consistent and at 4 he would be too inconaistent. There is also the thematical reason, 3 wishes, 3 turns, 3 health. The card would work well in combination with Blistering Skorn and Frostbone Naga. The card would serve as support card for Scion’s wishes archetype, along with Pantheran, which unfortunatnly never really kicked off
[details=Theme] Usually, in movies and other media, things of ancient pop out of Sarcophagus.
As Scion seems to have a mayor role in the lore, it feels fitting that he has his own sarcophag, and it seems fiting that the sarcophagus holds his wishes.
The timer on the card would also add tension to the game, some sort of anticipation to what ancient power is to come, as sarcophagus do. [/details]