Cryofracture
Vanar spell
8 mana
This card costs 1 less for each column between your general and your starting column. Return ALL minions in columns behind your general to controling players hands.
[details=Explanation]I didn’t know how to phrase this better, so I’m going to explain here. Basically if your general is all the way on the opponents starting column, this card costs 1 and if your general is on your starting colum this card costs 8. The casting cost is also 8 if your general is 1 tile away from your starting column because there are no columns between your general and the starting column. Second part of the effec affects ALL minions in columns behind the column your general is in, meaning that minions in the same column or in columns in front of your general will not be affected.
In short, the further you are from your starting tile, the cheaper the spell gets. Also, the further you are from your starting tile, the more tiles it will affect.[/details]
[details=Design]I wanted to make a card that would sort of feel as your general having infiltrate, without giving her infiltrate directly. The idea is that the card is overpriced untill you get into infiltrate zone, where it becomes underpriced. I also find it that there are no spells which can decrease their own cost, without the help of other cards, so this combination made the most sense to me in the context of the contest. The tricky part of design was making the actuall effect desirable enough to see play, while not making it gamebreaking when reduced to 1 cost. This is why the effect affects both players, whit the upside of you being able to manipulate the resoult by either moving your general a few steps back and making the card cost more so your minions don’t get hit or moving your minions forward, perhaps into undesirable positions, creating interesting situations.
The card could also serve as support for hand control deck archetypes, along with hailstone prison or as a support card for oppening gambit decks. Anyway I truly do think that overall, the card has many upsides and downsides, most of which are hard to give appropriate value to, so I can only assume what the true powerlevel would be, and that in the end it wouldn’t be broken.
Name comes from a phenomenon occuring in reality, when water enters (infiltrates) rocks through cracks and then, when it feezes, breaks the rock. I found it fitting.[/details]
Flavor
“It’s not the violent wind or the seering sun that crushes mountains, its the silent water flowing through it” Starhorn upon seeing Vanar Kindred for the first time.
Edits: spelling and phrasing
